Mumpulus
King
1) 960AD
I do my MM thing. I sell some useless buildings. I cancel the Iron Works, because it would finish only long after this game is won. I always like to build that one, but in this case I think we'll need a leader to get there. There's a governor active in Yakutsk, Bactra, and Sidon? I end up with electricity still in 3 turns, but at +124gpt instead of -78gpt. I also do some serious worker crew reorganisation.
Persia has 4 cities left as far as I can see, one of them is on an island. Switch a few builds to galleons.
We have only three armies? Haven't we been at war for a long time? I use one army to kill a rifleman in Tyre. I want to start leader fishing, and find an immortal that I can redline. But we have practically no elites. I find only 2 unused elites... Drastic situations call for drastic measures:
The new army kills another rifleman in Tyre. A second elite spear kills another immortal, but no luck this time (how can that be?).
IT
The Celts and the Persian sign a trade embargo against us.
Kyoto: Courthouse > Cannon
Barcelona: Galleon > Galleon
Sevilla: Galleon > Galleon
Rostov: Worker > Worker
Edo: Worker > Worker
Akwesasne: Cavalry > Cavalry
Bactra: Worker > Worker
Allegheny: Galleon > Galleon
Oka: Worker > Worker
Bryansk: Worker > Worker
St. Regis: Aqueduct > Cannon
Russia Falls: Worker > Worker
Oil Springs: Cavalry > Cavalry
Mauch_Chunk: Cannon > Cannon
Ignawanda: Worker > Worker
Iron City: Worker > Worker - rail
New Niagara Falls: Worker > Worker
Mauch Chunk: Worker > Worker
2) 970AD
Found Battletown near Tyre. Cavalry army kills veteran rifle and conscript rifle, mounty army kills immortal, and:
Yellowline defenders in Antioch, then:
- lose a 5/5 cav on 2/4 rifleman
- win with 4/5 cav on 2/2 rifleman
- win with 4/5 cav on 4/4 immortal, gain another leader = army
- lose a 3/5 cav on 1/4 rifleman
- win with 4/4 cav on 1/4 rifleman
- win with 4/4 cav on 1/4 rifleman, promotes
- win with 4/4 cav on 1/4 rifleman
I make the mistake of putting the new army on a galleon, I'll sail it back to be on the safe side.
IT
Ganogeh: Harbor > Frigate
Toledo: Cavalry > Cavalry
Murcia: Cannon > Cannon
NewKyoto: Settler > Settler
Murmansk: Worker > Cannon
Tyendenaga: Cavalry > Cavalry
Samara: Worker > Wealth
Destroy: Settler > Settler
Obliterate: Settler > Settler
Sidon deposes us, no units lost.
The English complete Smith's in Warwick.
3) 980AD
Cavalry army kills 2 riflemen and retakes Sidon with 40g. Lose a veteran cavalry, but the other fights go well, and:
Use an elite cavalry to kill the last Persian unit in sight, but no leader.
Found another town, other settlers wait near Salamanca.
IT
Celts and France sign an alliance against Egypt.
Electricity comes in, start on Scientific Method.
Salamanca: Cavalry > Cavalry
Kill: Worker > Worker
Seville: Galleon > Galleon
Nagoya: Worker > Worker
Grand River: Cavalry > Cavalry
Gandasetaigon: Marketplace > Library
Smolensk: Library > Cannon
Tver': Worker > Worker
Cattaraugus: Cavalry > Cavalry
Magadan: Worker > Worker
St_Regis: Cavalry > Cavalry
Centralia: Cavalry > Cavalry
4) 990AD
Scientific Method is due in 6 turns at -159gpt, with 1320g in the bank. I switch the pentagon build in Oiogouen to a ToE prebuild. Niagara Falls switches from army to pentagon.
Found another town to fill in the north.
IT
France and Germany sign an alliance against us, but the French don't do much.
Salamanca riots, scroll ahead to fix the rest.
Santiago: Galleon > Galleon
Ergili: Worker > Worker
Kahnawake: Cannon > Cannon
Incense: Cannon > Cannon
Golden Lake: Worker > Cannon
So far for some quiet builder turns... I'll continue tomorrow.
I do my MM thing. I sell some useless buildings. I cancel the Iron Works, because it would finish only long after this game is won. I always like to build that one, but in this case I think we'll need a leader to get there. There's a governor active in Yakutsk, Bactra, and Sidon? I end up with electricity still in 3 turns, but at +124gpt instead of -78gpt. I also do some serious worker crew reorganisation.
Persia has 4 cities left as far as I can see, one of them is on an island. Switch a few builds to galleons.
We have only three armies? Haven't we been at war for a long time? I use one army to kill a rifleman in Tyre. I want to start leader fishing, and find an immortal that I can redline. But we have practically no elites. I find only 2 unused elites... Drastic situations call for drastic measures:

The new army kills another rifleman in Tyre. A second elite spear kills another immortal, but no luck this time (how can that be?).
IT
The Celts and the Persian sign a trade embargo against us.
Kyoto: Courthouse > Cannon
Barcelona: Galleon > Galleon
Sevilla: Galleon > Galleon
Rostov: Worker > Worker
Edo: Worker > Worker
Akwesasne: Cavalry > Cavalry
Bactra: Worker > Worker
Allegheny: Galleon > Galleon
Oka: Worker > Worker
Bryansk: Worker > Worker
St. Regis: Aqueduct > Cannon
Russia Falls: Worker > Worker
Oil Springs: Cavalry > Cavalry
Mauch_Chunk: Cannon > Cannon
Ignawanda: Worker > Worker
Iron City: Worker > Worker - rail
New Niagara Falls: Worker > Worker
Mauch Chunk: Worker > Worker
2) 970AD
Found Battletown near Tyre. Cavalry army kills veteran rifle and conscript rifle, mounty army kills immortal, and:

Yellowline defenders in Antioch, then:
- lose a 5/5 cav on 2/4 rifleman
- win with 4/5 cav on 2/2 rifleman
- win with 4/5 cav on 4/4 immortal, gain another leader = army
- lose a 3/5 cav on 1/4 rifleman
- win with 4/4 cav on 1/4 rifleman
- win with 4/4 cav on 1/4 rifleman, promotes
- win with 4/4 cav on 1/4 rifleman

I make the mistake of putting the new army on a galleon, I'll sail it back to be on the safe side.
IT
Ganogeh: Harbor > Frigate
Toledo: Cavalry > Cavalry
Murcia: Cannon > Cannon
NewKyoto: Settler > Settler
Murmansk: Worker > Cannon
Tyendenaga: Cavalry > Cavalry
Samara: Worker > Wealth
Destroy: Settler > Settler
Obliterate: Settler > Settler
Sidon deposes us, no units lost.
The English complete Smith's in Warwick.
3) 980AD
Cavalry army kills 2 riflemen and retakes Sidon with 40g. Lose a veteran cavalry, but the other fights go well, and:

Use an elite cavalry to kill the last Persian unit in sight, but no leader.
Found another town, other settlers wait near Salamanca.
IT
Celts and France sign an alliance against Egypt.
Electricity comes in, start on Scientific Method.
Salamanca: Cavalry > Cavalry
Kill: Worker > Worker
Seville: Galleon > Galleon
Nagoya: Worker > Worker
Grand River: Cavalry > Cavalry
Gandasetaigon: Marketplace > Library
Smolensk: Library > Cannon
Tver': Worker > Worker
Cattaraugus: Cavalry > Cavalry
Magadan: Worker > Worker
St_Regis: Cavalry > Cavalry
Centralia: Cavalry > Cavalry
4) 990AD
Scientific Method is due in 6 turns at -159gpt, with 1320g in the bank. I switch the pentagon build in Oiogouen to a ToE prebuild. Niagara Falls switches from army to pentagon.
Found another town to fill in the north.
IT
France and Germany sign an alliance against us, but the French don't do much.
Salamanca riots, scroll ahead to fix the rest.
Santiago: Galleon > Galleon
Ergili: Worker > Worker
Kahnawake: Cannon > Cannon
Incense: Cannon > Cannon
Golden Lake: Worker > Cannon
So far for some quiet builder turns... I'll continue tomorrow.