AnthonyIII
Warlord
- Joined
- Jun 5, 2011
- Messages
- 290
Hmm... I should have gone back and checked if it was temples and aqueducts or markets and aqueducts. That's why I was unsure of the temple myself in 001, but it shouldn't have built a market either, but workers. So, I do understand the meaning of temples, it's just that since I thought you said temples - I just went with it without thinking twice.
Aha, two deals pr turn, I will remember that.
What I meant by the "go obsolete" comment, and I should have chosen other words, was that if we're going to war a lot with riders, isn't the tech pace so fast that riders become obsolete very fast and meet muskets/rifles? Or is it so that because the tech pace is so fast the AI will not have time to build that many muskets? I guess since we're going to bring in a lot of trebuchets and later artillery we would be good. That wonders don't go obsolete in terms of culture, I've learned some time ago where you and others replied to me.
Hmm... I think since you've had doubts about continuing two times already - and I will make mistakes again - I think it's best if we put this on the shelf for some time and maybe we can start a new SG when I've improved my playing. University and my work starts now aswell so less civ-time. As I wrote in one of the PM's to you, I've never won domination on higher levels than Demigod, so for me to master Sid was maybe a bit too much for me. I also see that my somewhat reckless and not very considerate moves will not be forgiven at Sid level, as they would in Demigod and below.
I do have some questions though.
If we had continued:
1. Who would've most likely been our first target?
2. When would the unit-production have started?
3. Which improvements would our core cities have before unit-pruduction and which improvements would've been put in later? Like banks etc.
4. Our first war, what is a large enough stack of Riders and trebuchets? Hard to say I know, but ca amount?
5. What do our main core do the turns we've taken out, say 3 rivals, and are in control of the game? Keep on pumping units or build infrastructure?
6. If I was to play around with this game a bit to try and learn more, is there something I haven't mentioned in the questions above I should know?
You've already learned me a lot Spoonwood, and I think I've been a little distracted when playing and have made mistakes uncommon even for me. Though I wish you had written the part about me beeing slow in a PM!
Anyway, thank you so much for your help so far and I hope you can answer my questions.
Aha, two deals pr turn, I will remember that.
What I meant by the "go obsolete" comment, and I should have chosen other words, was that if we're going to war a lot with riders, isn't the tech pace so fast that riders become obsolete very fast and meet muskets/rifles? Or is it so that because the tech pace is so fast the AI will not have time to build that many muskets? I guess since we're going to bring in a lot of trebuchets and later artillery we would be good. That wonders don't go obsolete in terms of culture, I've learned some time ago where you and others replied to me.
Hmm... I think since you've had doubts about continuing two times already - and I will make mistakes again - I think it's best if we put this on the shelf for some time and maybe we can start a new SG when I've improved my playing. University and my work starts now aswell so less civ-time. As I wrote in one of the PM's to you, I've never won domination on higher levels than Demigod, so for me to master Sid was maybe a bit too much for me. I also see that my somewhat reckless and not very considerate moves will not be forgiven at Sid level, as they would in Demigod and below.
I do have some questions though.
If we had continued:
1. Who would've most likely been our first target?
2. When would the unit-production have started?
3. Which improvements would our core cities have before unit-pruduction and which improvements would've been put in later? Like banks etc.
4. Our first war, what is a large enough stack of Riders and trebuchets? Hard to say I know, but ca amount?
5. What do our main core do the turns we've taken out, say 3 rivals, and are in control of the game? Keep on pumping units or build infrastructure?
6. If I was to play around with this game a bit to try and learn more, is there something I haven't mentioned in the questions above I should know?
You've already learned me a lot Spoonwood, and I think I've been a little distracted when playing and have made mistakes uncommon even for me. Though I wish you had written the part about me beeing slow in a PM!
Anyway, thank you so much for your help so far and I hope you can answer my questions.