Sim City (4) Succession Session!

The forum ha been rather unactive these last days.

Anyway there is not much to comment since the city is already built and we can change some few things only. I encourage future mayors not only to work on FC but to build and develop new cities around it so we play the whole region instead of reworking FC only, i think that will keep the interest. Maybe some day we have something like this:

Spoiler :

BTW, my report is almost finished. Tomorrow i will upload the images and post it. :)
 
I don't even play SimCity 4 and I've been lurking this thread for a while because it's entertaining.

Now to vanish again. smoke bomb I'm still lurking
 
So lets go. Dedicated to all the lurkers. :p

Once upon a time...

...after many years spending all his hardly stolen money in some unknown but beachy fiscal paradise Thorgalaeg returned to old Fort Consternation looking for more, and according to bad tongues, because some homesickness feelings too.
However after a first look at the city it was obvious that there was not much to steal there, with all those skanky empty buildings and a lot less servants population around, the city looked abandoned and poor, not pretty girls in bikini skating at his beloved beachfront anymore, only poor and ugly low-class workers.
Impressed by the situation he first thought of a nuclear war or a comet, but after reading some old newspapers found in the bin, he learnt it all was product of his illustrious predecessor´s administration, mayor Peck aka "The Hellish Plumber" and his cataclismic hellish plumbing works.

"The way to hell is paved with good intentions, like mommy always said" Thorgalaeg though. So, since fixing things was not in his nature, much on the contrary, he decided to leave FC and find another place in better shape and with more money.

Just some kilometers southward the found this little town called "New Eden". At first he felt attracted by such name but after some inspection it was obvious the place was only some small houses populated by a bunch of rednecks plus some potatoes fields. And the worst part was THERE WERE NOT BEACHES THERE!!!

Spoiler :


Obviosuly the place didnt deserve its name, so Thorgalaeg decided to turn it into what really was: "New Hellhole".

Some dirty industries would do the work. So remembering his old alias "mountain remover" earned when the was mayor at FC, some mountains were removed.

Spoiler :


And all the place filled up with roads, the biggest and more expensive, the better. Not a single coin would remain in the city pockets when he retired. Of course he highways were properly connected to FC, so he could escape quickly from the angry mob if needed, and after being inspired by some mystic dreams produced by some mushrooms found on the potato fields, Thorgalaeg decided to interconnect it all using one-way roads. mostly to see what would happen.

Spoiler :



Next the gaps were filled with industrial zones.

Spoiler :


The messed up and leading nowhere roads built by New Eden founder mythmonster aka Lord of the Chaos were also somewhat unmessed. To feed the growing industries a large water pump and a new power station were built, and the older water pump, which was not in the best place, demolished.

Spoiler :


The train network was also expanded and adapted to the big highways, which was not a easy thing to do BTW.

Spoiler :


Curiously and unexpectly the humungus industrial zone was growing quickly, packed with new industries and generating lots of jobs. However not a single new residential zone was built in New Eden. Only the same few thousand rednecks who already were working at the potato fields where still living there... In fact it was the poor and desperated people of FC who came to New Eden to work at the new industries!

Spoiler :



All those industries generated lots of junk, which were piled on the hill remaining in the middle of the industrial zone. A firefighter landfield was built in the top as the cherry on the cake. From that point the cliff was imaginatively called by the astonished rednecks "the big garbage mountain with an airport on the top"

Spoiler :


Spoiler :



New Eden finances were not very clean either. While the industries paid good money enough to keep all the expensive infrastructures up and working, the workers didnt reside there, so the town got half the money it would have gain in a normal situation. The previsible outcome was that, while not bankrupted yet, New Eden pockets were becoming almost empty.

Spoiler :


So, after five years, New Eden turned from a idyllic rural town rounded by nice natural fresh hills where some rich farmers lived, into an industrial hellole full of noisy foreign urbanites plus some impoverished natives.
Obviously Thorgalaeg's administration was unfairly blamed by the situation and finally the typical mob of furious rednecks armed with pitchforks and scythes assaulted Thorgalaeg office. Of course a hyperfast and hypershiny red Ferrari bought with public funds was ready at the back street and Thorgalaeg managed to escape northwards back to Fort Consternation easily. The new superhighways are awesome!

Spoiler :


New Eden:

Cash: $496 (-$256,853) :mischief:
Population: 3487 (-82)
Surplus/month: $759 :undecide:
.............................................................................................................................


Meamwhile at Fort Consternation population was growing quickly thanks to the new jobs created in the 'auxiliar city' New Eden New Hellhole.

However when mayor Thorgalaeg arrived from New Eden, there were still some room for "improvement". There were lots of big ugly blackish and empty buildings everywhere which made the views really distasteful.

Spoiler :


So he decided his whole administration would be expended in demolishing all the empty buildings, be it comercial or residential.
In fact all the money the city was producing thanks to mayor calad's draconian budgetary measures was going to be used to destroy whole neighbourhoods.

Spoiler :



Demolition of some huge concrete monsters were really costly but needed since Mayor Thorgalaeg believed the people of Fort Consternation required some lessons on being humble, so all those shiny cristal titans would be leveled.

Spoiler :



All demolitions generated loads of polution, and people apparently didnt like to see his city destroyed, but while surveys showed people opinion was going down, population was going up, and quickly.

Spoiler :


The five years passed in an eyeblink among explosions and dust clouds, a lot of money was spent and a lot of building went down. But the skyline is much less blackish now and there is plenty room for new buildings.

Spoiler :


Less empty buildings means also more money so secondary services like roads, transsit, utilities education and healthcare can be properly funded again.

Spoiler :



Meamwhile Thorgalaeg, fomerly known as 'mayor beachboy' or 'the mountain remover' is now known as 'Demolition Man' (or as he likes to call himself 'The Great Destroyer').
Spoiler :

:crazyeye:

(ejem, if you look carefully, pics are not correlative in time, it is not that important however since all i have done the whole term is to demolish empty buildings)

So,finally the City is reaching pre-plumbing population levels. New Eden is doing a good service to FC. It would be nice to have both cities since now one would not work without the other. So i will post the link to the whole region:


Spoiler :


Fort Consternation:

Cash: $7547 (+$1133)
Population: 457,354 (+32%) :smug:
Surplus/month: $6070 (-$983)


LINK to region file.
 
Oh my. Ft. Consternation looks so... shaved?

New Eden :D

How much did New Eden contribute of Ft. Consternations repopulation?

Anyway you deserve a Medal sir!
 
Ohhhh boy, New Eden sure has taken a beating. I think I may have to control both cities when my turn comes around next.
 
Peck of Arabia said:
Good Lord!

Poor Eden Prime! (Those are some impressive highways, though)



Fort Consternation's recovering nicely; I had no idea abandoned buildings were such a drain on resources!
Me neither, i demolished them mostly because they were ugly. :D
However the more i demolished the more surplus i had. Thanks to calad´s rigorous budgetary work, i was able to spend all my term on demolishing.
Oh my. Ft. Consternation looks so... shaved?

New Eden :D

How much did New Eden contribute of Ft. Consternations repopulation?

Anyway you deserve a Medal sir!
Thanks! I think it contributed considerably, judging on how huge is the industrial sector in New Eden having about 3500 resident only!. All that workers must come from FC. When i changed to FC population went up like a rocket.
I think we could even build some very industrial cities around while Fort Consternation have only green and blue zones with zero industries. So it could be like Elysium. :D
mythmonster2 said:
Ohhhh boy, New Eden sure has taken a beating. I think I may have to control both cities when my turn comes around next.
That is the spirit. I admit i was a bit heartless with New Eden but erverything was for FC good! anyway it is easy to fix since it is dying to get some residential zones. But controlling two cities is twice the work!
 
Quite some interesting updates! I like it... for the most part. The huge amount of dirty industry is unfortunate, but by the end of Thorgalaeg's term, Fort Consternation is looking alive again. mythmonster2 gets people to move back in, calad uses draconian measures to get the economy back in order, and Thorgalaeg sacrifices New Eden's hills in order to transform Fort Consternation back from Detroit to a semblance of its former self. The grass really is, both literally and figuratively, greener in Fort Consternation.

I'll take up the reigns of Fort Consternation next; it looks like I'm next in the rotation. I'm thinking I might start a new city in the area, for the sake of all those poor farmers whose paradise has been taken over by industry.

Edit: Unless Germanicus12 is ready to take the helm; I see he posted after Peck's posted rotation. It probably wasn't going to be tonight that I played it anyway, so if he can jump in that's fine.
 
Haha, New Eden really is like a colony of Ft. Consternation :D :D

Agriculture region sounds really nice idea! If I happend to be top of next list I will definetly found "Farmville" next to Ft. Consternation or New Eden.
 
The farmers of New Eden were distraught over the events of the past few years, where their piece of paradise had become, in part, an extension of the dirty industry of Fort Consternation. Although some of them vowed to plow their fields until the cows came home, others pointed out that many of the cows were in fact, already home, and decided that those cows should enjoy a less polluted home instead.

Spoiler Load story and images :
And so it was that the farmers began exploring the region for suitable locations for a farmer's paradise. They found one across the sea from Fort Consternation, with rolling hills, ample land, and an island offshore to boot.



They named the town Spudsville in honor of one of their staple crops, and set up a Farmer's Collective to govern. To avoid the misfortune they'd experienced in New Eden, some ground rules were put in to the city charter:

- All industry must be agricultural
- Agricultural zones cannot be bulldozed to replace them with other zones.
- All residential and commercial zones must be low density
- Heavy industry buildings as part of city deals, such as the Toxic Waste Plant of Sim City 3000, are forbidden
- No highways may be built. Avenues are acceptable, as are all public transport options. The Collective wanted to keep a more country-like atmosphere, even if the surrounding areas built up.

The Collective also recommended not stationing dirty power plants near farms, and limiting aviation so noisy planes would not disturb the cows, but did not rule these out as they may be reasonable in later years. Civil aviation, in particular, was a possibility in the future.

To start things out, a road was built from west to east, named Route 40 in honor of the traditional National Road, and a down square was created near the center, with the new fire station occupying one of the prime pieces of real estate.



From there, several respectable farms were zoned along Route 40.



Add in a natural gas power plant in the middle of nowhere, a few water towers, a lot of power lines and piping, and a small landfill, and the city was ready with $170,000 left in the bank!



As soon as it started warming up, farms started to be built.



Spudsville had 53 residents at the end of its second month!

However, the population stayed there for several months. Evidently, their was only zoning for enough houses for 53 people. That was plenty country, but $89 per month made for a small city budget, and a big loss, even with power funding cut so that 21% of the generated amount as being used instead of 1%.

So the summer saw a building spree. And by the end of the year, more than 140 peoplelived in Spudsville!

Unfortunately, the low power budget was causing... issues...



And we're still only at 31% capacity with about one-eighth funding. And the fire fighters are on strike. No one ever said starting a new town was all meat and potatoes.

On the plus side, new farms kept opening, and the city now had some mid-wealth residents. Whether those were farmers, used car dealers, or greasy taco stand owners, was unclear.

By the end of its second year, Spudsville had 7 wealthy residents, out of 291 total, and was nearly breaking even. At this rate, Spudsville might be a town rather than just a village in a few years!



As development continued in Year 3, power generation finally had to be increased. Farms were growing like bean stalks, particularly in the main farm development area.



At that point, thoughts began to turn to transportation. Right now, there was one main road, and a bunch of streets. But you know what goes well with lots of grain? A train to ship it on.

And so it was that the second-half of the third year was spent building a railroad network, with 3 freight stations, 2 passenger stations, and two connections to the outside world.



By the end of the fourth year, Spudville was making a meager profit, and had 830 people.

The next year continued peacefully, and by the end, although it couldn't entirely be afforded yet, an elementary school was opened to educated the youngsters in the small but growing town center.



This was well-received, however, as by the end of the fifth year, the population had jumped to 1207, and tax revenue could almost cover even new education expenses. Passenger train transit had even hit double digits. Spudsville was, the farmers hoped, off to a strong start as an agricultural paradise.



Population: 1207
Farmers: 555
Cash: $106,436
Defecit/Month: $22
Mayor Rating: +4/12

I plan to take a swing at Fort Consternation as well, but that will not be posted today. I'll probably skip New Eden, since that would likely add another day to the turnaround time.
 
Is it connected to FC or NE? (It is only curiosity, I am not planning any crazy industrial development here too... ;) )

BTW, in a highly unrelated note i just tried Simcity 2013 the first time. All i can say is i hate it with passion.
 
Spudsville isn't connected to Fort Consternation or New Eden. Fort Consternation is on the northeast part of its island, and if you keep going northeast across the sea, you'll come to another island, and Spudsville is approximately where you'd land if you were going northeast from the eastern seaports in Fort Consternation. I'll post a picture of the region along with the Fort Consternation update. Tonight, this thing called "taxes" took precedence over Fort Consternation.
 
Im not a specialist of cityconnections but this means it cant be connected to Ft. Consternation? I dont know how airports, ferries and harbours operate.
 
</lurking>Just wanted to say, that this thread is a great read and I'm glad to see it revitalized :)<lurking>
 
Im not a specialist of cityconnections but this means it cant be connected to Ft. Consternation? I dont know how airports, ferries and harbours operate.

As I understand the core game rules, airports don't provide commuter connections, they provide a number of tourists that is a function of population and raises the cap on commercial zone growth. For the seaports, it also doesn't matter so much (all the goods just get dumped on the generic "outside" market, raises all industrial caps). Ferries can connect over long distances so long as a water route can be traced through established cities, but at some point your Sims won't want to travel that far for a job and will not go there. I don't remember the numbers off the top of my head.
 
Im not a specialist of cityconnections but this means it cant be connected to Ft. Consternation? I dont know how airports, ferries and harbours operate.

I'm not an expert on that, either. Most of my Sim City time was with SC3K back in the day, and that didn't have regions.

Here's a picture of the regions:



So it doesn't share a border with Fort Consternation, but there are two regions which border both Fort Consternation and Spudsville. Whether ferries would be willing to transport people between Fort Consternation and Spudsville, I don't know.
 
In that case, I think the ferries could connect if you started a city on either of those two regions which border both of them. Not 100% sure, but it would be an interesting little experiment.
 
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