Before I start: I love Civ 5, and am not here to just whine and critizie aimlessly. I'm very happy with Civ 5 and am looking forward to future improvments and expansion packs. You could say I'm to the point where I won't go back to Civ IV, which to me is a success for Civ V.
But one change that I hope could be made would help with mulitiple issues that the community largely agrees upon.
Allow Unit Stacking/Garrisoning in Cities.
1. All units on a city tile would be garrisoned, adding to the HP/Strength of the city. This would provide incentive to have city defense and make cities much harder to capture, a current flaw in the game IMHO.
2. Would provide a place to "park" your units so you're not constantly deciding meaningless things like "well, I just built this tank, I guess I'll park it in that forest over there."
3. Would allow the AI to better defend itself and keep its units organized. Maybe even keep it from trying to move every unit, every turn to help turn-to-turn performance.
So that's it. It's simple enough (would still keep the one-unit-per-tile outside of cities) and fixes some major holes in the system. I mean come on - it's a city- it can contain more than just one military unit. Capturing an AI's capital should take more than three shots from artillery followed by a single-unit infantry rush. If they were allowed to stack artillery in the city it would be quite difficult to capture it and would take much more overwhelming forces. Plus, just having a place to park your units would be much cleaner and less of a nuisance!
Thoughts?
But one change that I hope could be made would help with mulitiple issues that the community largely agrees upon.
Allow Unit Stacking/Garrisoning in Cities.
1. All units on a city tile would be garrisoned, adding to the HP/Strength of the city. This would provide incentive to have city defense and make cities much harder to capture, a current flaw in the game IMHO.
2. Would provide a place to "park" your units so you're not constantly deciding meaningless things like "well, I just built this tank, I guess I'll park it in that forest over there."
3. Would allow the AI to better defend itself and keep its units organized. Maybe even keep it from trying to move every unit, every turn to help turn-to-turn performance.
So that's it. It's simple enough (would still keep the one-unit-per-tile outside of cities) and fixes some major holes in the system. I mean come on - it's a city- it can contain more than just one military unit. Capturing an AI's capital should take more than three shots from artillery followed by a single-unit infantry rush. If they were allowed to stack artillery in the city it would be quite difficult to capture it and would take much more overwhelming forces. Plus, just having a place to park your units would be much cleaner and less of a nuisance!
Thoughts?