Simpsons Mafia (Game Thread)

Some things that need reminding to the public at large, but it's ok, everyone is settling in.

A player in jail can post on the thread just like any living player and that is encouraged. Players hospitalized cannot, among other distinctions.

Also, while they can talk, the average player in jail cannot have any of their votes counted.

Finally, recall that other players cannot use abilities on players in jail or in the hospital unless specially noted.
 
I don’t, but I also don’t know that it won’t be something good. So in absence of information I am voting for it so that I can see what happens. Depending on what happens with this vote, I’ll be (potentially) more informed about what may happen when the next vote comes up. If we as a town continuously vote down these types of things, we will never know what would happen, good or bad.

<snipped>

But we don't know that each vote is going to have the same consequences... If on Day 1 we were all trapped in a room and had to vote whether or not to pump the room full of Gas A, and we all voted yes and the vote passed and it turned out to be regular old air.... then great... but on Day 2 when we have to vote on whether or not to pump the room full of Gas B, are you going to vote in favor of it? According to your logic above you would. But the fact is, Gas B could be anything and have any sort of effect on us.

I know that's a weird analogy... but basically you are saying that the effects on Day 1's vote would be representative of other votes. Voting in favor of something you know nothing about could be disasterous... or it could be good. But isn't it better to err on the side of caution and put the fancy mechanics by the way side and play the game as though they didn't exist?

As far as we know this monorail could be the first step in handing a faction a swift and decisive victory...
 
Also, I know I'm new to these parts... which is why I am asking so many questions.... but where I come from we vote to lynch people with logical reasoning backing those votes.... So far I see a lot of votes being thrown out without any reasoning behind them at all.... Is the point to shoot wildly until the game is small enough to use traditional mafia logic to get a grasp on things?
 
Some things that need reminding to the public at large, but it's ok, everyone is settling in.

A player in jail can post on the thread just like any living player and that is encouraged. Players hospitalized cannot, among other distinctions.

Also, while they can talk, the average player in jail cannot have any of their votes counted.

Finally, recall that other players cannot use abilities on players in jail or in the hospital unless specially noted.

Well then... that explains Visor wanting to be sent to hospital... can't target him...
 
But we don't know that each vote is going to have the same consequences... If on Day 1 we were all trapped in a room and had to vote whether or not to pump the room full of Gas A, and we all voted yes and the vote passed and it turned out to be regular old air.... then great... but on Day 2 when we have to vote on whether or not to pump the room full of Gas B, are you going to vote in favor of it? According to your logic above you would. But the fact is, Gas B could be anything and have any sort of effect on us.

I know that's a weird analogy... but basically you are saying that the effects on Day 1's vote would be representative of other votes. Voting in favor of something you know nothing about could be disasterous... or it could be good. But isn't it better to err on the side of caution and put the fancy mechanics by the way side and play the game as though they didn't exist?

As far as we know this monorail could be the first step in handing a faction a swift and decisive victory...

If the vote was for gassing myself I would probably think twice about voting yes. You have to take the context into consideration as well. It is not very likely (although still possible) that the monorail will be a bad thing for the town, especially as it is a Day 1 vote and we have little to no information (or way of getting information) on it.

What voting for it does is to set a baseline for the impact of these choices. It also puts people on record for the vote so when we know what it does we can see who was for it (or against it). Perhaps we&#8217;ll learn that there is a faction that benefits from not having it. If a handful of people are on record voting against it, then we can take a closer look at them.

Also, I know I'm new to these parts... which is why I am asking so many questions.... but where I come from we vote to lynch people with logical reasoning backing those votes.... So far I see a lot of votes being thrown out without any reasoning behind them at all.... Is the point to shoot wildly until the game is small enough to use traditional mafia logic to get a grasp on things?

Questions are always good. You should get no pushback for asking them, especially as they help to add to the information in the game that is sorely lacking on Day 1. This lack of information is why there is not much in the way of reasoning behind votes yet, as there is no reasoning yet to provide. We need to make people react to things and learn from those reactions (and voting patterns).
 
From the description, being in hospital is effectively the same thing as being dead in other games. Well, mostly dead if you're playing Princess Bride. I think it just keeps a Simpsons flavor on it, you wouldn't see anyone actually die on a show like that.

A monorail sounds like progress, and progress isn't very Springfieldian, is it? Or at least successful progress isn't. I lean towards no on the monorail, it might be a trap. Unless someone has some information to share. ;)

I'll hold off on voting for now. Day 1 bandwagons are way too metagamey for my taste, and rarely yield useful information.
 
NO Monorail, it's a corrupt waste of taxpayers' money.
I'm in a good mood so I abstain from beating someone up (sending him/her to the hospital) or accuse him/her of being a criminal (to jail)

About the Monorail: I'm afraid the track will bend so I have to say no to that.

And I wait for the answer to NC's question before I vote for releasing people
You're the bloody mayor! How can you refuse your own proposal?
Guys... please release me from a jail! I am innocent member of comunity, any scan can prove that!
Let's scan you then.
I assume people in jail don't have items currently.

did not expect 3 people in jail to begin with, sucks for them since only 1 can be released at most a day.

I will jail:takhisis and yes: monorail. That monorail did wonders for north haverbrook!
Why am I being jailed?
robbiecon has had some Internet difficulties as he mentioned, but don't want to keep you guys waiting forever. We'll probably need a little more adjustments and maybe mod help on construction of the game thread (if robbiecon wants posts of his own reserved for updates) but that can be worked out later.

Role randomization and PMs are being done now and the first day will still be 48 hours, thanks for the patience everyone.

Good luck to everyone!
Role PMs should all be out. Game thread to be opened soon
Speculating about the future, trying to justify previous absences… all before the game even starts! vote:Earthling
Excellent. Thank you guys for joining.
Mr… Burns, isn't it?
askthepizzaguy said:
I will be VERY busy with capo, and so the usual requests are voided.

You may attack, investigate, or otherwise molest me N1, or lynch me D1, with no disrespect taken.
Good. jail:askthepizzaguy. I don't want to run the risk of you just sliding by while no one looks and just logging in to send a mischievous night action and a couple orders to your scumbuddies.
 
I will abstain for day 1 to see a bigger picture.

No Monorail because I have no idea what its effects will be.

And no one will be released from jail by me because I see no reason why I should.
 
What voting for it does is to set a baseline for the impact of these choices. It also puts people on record for the vote so when we know what it does we can see who was for it (or against it). Perhaps we’ll learn that there is a faction that benefits from not having it. If a handful of people are on record voting against it, then we can take a closer look at them.

<snipped>


I see what you are saying, but can we really hold anyone who didn't vote for responsible if it turns out to be something good for town? Not anymore than we could hold someone responsible for voting in favor of it if it turn outs to be bad... Most (if not all of us) have no knowledge of it to base our votes on. You can assume that the players voting no have some hidden agenda that benefits from it not being built, but the same could be said for those voting in favor of it. It's a null point.

If it does get built, and it is beneficial to town, you plan to hold those who voted against it responsible for their stance... when we had no way of knowing it would be good.

However, I agree with your point that as a Day 1 topic of a vote it can't be too damning to town... It's more than likely just a mechanic built into the game to generate Day 1 discussion. I've often done the same in games I have moderated.

Personally, I have no hidden agenda regarding the monorail... I just prefer to err on the side of caution. That, and I saw the episode of The Simpsons where the monorail was built, and it didn't work out in Springfield's benefit.
 
actually.... Gone 3 the Celt for jail.
c'mon people, jail me, please
Why are you trying to get INTO jail? We could assume that some of the people in there (BSmith1068, Jarrema, TheLastDays) might be Tony's guys, Sideshow Bob, or the like who've been jailed for something. Or just Hans Moleman. Are you trying to get in to help them or something? Bad Gone 3 the Celt.
I want your delicious items, mr. lard lad.
My what, Bob?
 
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