when moo3 was being developed, they said one of the things they wanted to do was allow the player to control as much or as little of their empire as they wanted. well, whether they accomplished that or not is difficult to tell since the game was unplayable. but i like the idea of being able to appoint govenors, people in my government with actual identities. that might be the function of having a palace (being able to produce magistrates). if i'm engaged in a world war, and my forces are taking two cities a turn, i don't want to have to get bogged down in micromanagement if i don't want to. the governor system in c3c doesn't work very well: some time and energy into improving it would be nice to see.