Single-unit animations glitch

Exel

Prince
Joined
Nov 25, 2001
Messages
440
Location
Finland
When using single-unit graphics the combat animations are buggy. The units still seem to fight as if there were more than one unit in their formation, which of course is not true. This leads to situations where during combat the animations don't run correctly. Often during combat a unit may just be standing still during an attack, as if waiting for the other non-existent units in its formation to attack, and suddenly the enemy just rolls over and dies. Sometimes both of the units just stand idle until the other one falls to the ground dead - these deadly staring competitions can be hilarious at times, but most of the time they are just plain annoying.

I'm guessing the problem is caused by how the "Single-Unit Graphics" option handles the <iGroupSize>, <iMeleeWaveSize> and <iRangedWaveSize> tags in the CIV4UnitInfos.xml, only affecting either one of those values when it should be changing all of them.

Note that I'm not sure if this has already been fixed in the patch, since it doesn't work on my computer.
 
Been doing some testing on the matter, and the bug indeed seems to be caused by the <iMeleeWaveSize> and <iRandegWaveSize> flags having a larger value than the <iGroupSize> tag.

So the "Single-Unit Graphics" option alters only the value in <iGroupSize> when it should change the value of all three definitions.
 
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