As far as I understand it, the team beakers are all automatically added together, and the whole team gets the technology when it's finished. It's most efficient to research the same thing with all civs, but you can spread it out it you want to.
That's correct.
The civstats registration is sirius. Added to OP.
Civs weren't identified because I was supposed to be working then and had already chewed up a lot of time. It's fixed up now.
Okay, cool.
The beakers per tech seems to be higher than it would be on a normal SP game with half as many civs. That will offset the apparent higher rate from having more than one civ in the team. This means UU won't be obsolete faster than normal.
Well... not quite. They'll obsolete a little faster than normal, but not too much. Research costs go up by 50% per teammate, so in this game we have 150% research costs (above the base level for the map size and difficulty). However, since two civs are researching at once, we have 200% tech rate. All in all this means techs will be discovered in 75% of the usual time. This isn't too bad with tech trading off, though. (Now do you see why I recommended it being off?)
Perhaps we could make the rule so that you cannot declare war until 1AD
or your UU comes 'online'

We'd still have a garantee of mostly peace until 1AD, and everyone can predict when their neighbours' UU appears, but it wouldn't come down to effectively saying to some that they'd have to play without their UU.
I don't think you really want that. Can you see the elephant in the room?
(Hint: Yay, I start with Quechas... I can rush everyone and no-one can rush me!
)
It has to be all or nothing. Either we have peace until a certain date for everyone, or we don't. What's it going to be?
Regardless, I suggest we have a 20 turn initial truce to prevent lame "Warrior capturing undefended city" occurrences - especially since everyone is posting screenshots and so everyone else knows which places will be undefended.
Ok now I'm confused. I don't see a Lincoln. I see Augustus all the way at the bottom of the civ list, you have to use the scroll bar to see him. We're definitely looking at the same game as my ally does have your name on his leader (which is not permanent no big deal)
I think I can see the issue you guys are having. If someone is logged into a civ while you are logging into the game, they will not appear in the list (since you are not permitted to have 2 or more people logged into the same civ at the same time - imagine the chaos that could ensue if that happened

). So whenever you can't see a leader in the list, it's because someone's logged into them at the moment (or else they've been wiped out

).
Does anyone else see those dots that appear in front of the score of some civilizations but not others? What do they mean? There doesn't seem to any pattern to them
As champinoman said, they appear when people end their turn. Once everyone ends their turn, the new turn automatically begins (regardless of how much time is left on the turn timer).
Forested start meant I couldn't see anything outside of my 9x9 until I moved my warrior and even that only revealed a couple more tiles. So I blindly founded city in place and even with extended line of site there is nothing special around. Increased likely hood of a strategic resource in capital?
I'd say almost certainly, given that you have relatively poor visible resources, and there's a very blatant single grassland tile without a forest. I'm betting that's where you'll find your Horses or Copper (or perhaps Iron).
grant2004:
Seafood galore. A very nice city for those whippers out there.
Holy heck... five seafood?!?! And here I am with single plains Cows in both of my capitals.
I can't set a password. I've never had issues before (but I've always been first to log in) but now it wont save. I've logged in and out about 5 times and each time i've set the password only for it to be reset. Anyone else having trouble?
This is because you can't change your password from within the game. Here are the steps for successfully changing your password:
1. Log into the game as the civ you want to change the password for.
2. Complete all their moves for the turn, and hit "end turn".
3. Go to the menu and click "Retire", this will convert your civ to AI but no harm is done as long as you've already made all your moves and ended the turn.
4. Immediately log back in, and set a new password of your desired choice after selecting your leader.
Hope that helps.

It's an unfortunate bug that the in-game method of changing your password doesn't work properly, but at least there's an alternative solution.
EDIT: I see Dave beat me to it.
