Matt's turn is done, and the game is afoot! We've almost got our granary ready to start cranking out settlers, we've survived an early barbarian scare intact, and we've made contact with one of our rivals: the Romans. So far so good!
3950BC: Worker starts irrigating.
A good move. Irrigate *before* the road. This is an age-old question: do you irrigate/mine first, or do you build the road first? Usually I build a road first, mainly so that other workers can come and help out with the irrigating/mining, because it gives more flexibility for the worker to flee if in danger once the road is finished, and it allows use of the road immediately.
However, in situations when the extra food or shields could really help, I will mine or irrigate first. At the start of the game is such a situation.
3400BC: ... Ill see if Sirp thinks this is

when he reviews my turn.
Nope this was fine. You knew it would cost a couple of gold, and you judged it to be worthwhile. It was well thought-out and executed.
#2 pops the hut and gets barbs. Damn, I almost didnt pop it just for this reason. Now I wish I hadnt. The worker should be done with the mine before he has to retreat to the city if that becomes necessary.
This was a little

but also a little unlucky. You could have popped a settler, but you got these guys instead. What terrain was the hut on? If on a hill then not so bad, since you know the warrior will be better defended.
However, you chose to build a warrior as Athen's guard instead of a hoplite. This wasn't a bad choice in itself, however seeing that you built a warrior, popping villages near the capital is a bad idea. If you had built a hoplite, then you could much more confidently enter villages.
Note that as the difficulty level goes up, the likelihood of barbarians in villages does too, and your combat advantage against them falls. On Deity, you don't want to pop any villages early on unless you're expansionist. I'm an
Epic 4 survivor; anyone who played that game will live in fear of barbarians forever.
Although this is a Monarch training game, I want to impart skills that are useful all the way up to Deity. Although popping the village isn't so bad on Monarch, it would *definitely* be bad on Deity. See the upcoming quiz for ideas on how to deal with villages.
Hmmm, risk attacking, or just leave the warrior fortified and pull the worker back to the city, losing the work on the road? If I win the worker doesnt have to retreat, saving turns spent on that road, but if I lose, Athens will be sacked and the worker has to retreat anyways. Can he be killed in the city? Im not sure on this, but I will assume he can be. I make what Sirp will probably call a move and risk it. Our warrior attacks and wins without losing a single hp! Better to be lucky than good?
I would have probably done the same thing as you. A worker can be killed in a city, so you'd have had to retreat him back into the wilderness. Then the barbarian could move onto the improvements and you'd have to attack him anyway to stop him pillaging them. Or he could go chasing the worker. Barbarians are more annoying these days. It could have cost us big, but it didn't. We dodged a bullet there.
To be honest, I think you're afraid of the

here because uhmm..you're actually having to make decisions that haven't come up in the pre-game discussion!

This game isn't designed to be filled with robots who follow a perfect gameplan. You will have to make real decisions, don't be afraid to go with what you think is the best move. I'd much rather you go with what you genuinely think is the best move rather than what you think is the best move to avoid criticism.
Only having 1 scout sucks!
It sure does!
Our warrior wins and promotes!
Ok, we dodged the bullet. It'd have been better not to have it fired in the first place though.
3350BC: Pottery is discovered. Athens switched to a granary, due in 14. Writing or IW next? Best rate at either is 40 turns without a deficit. If I didnt have to run lux we could get IW in 32 at break even, Writing would still be 40 turns. I want to know where the iron is so we can better plan our expansion. #1 moves 1 tile south. #2 moves NE. #3 moves onto next mountain south and sees a lake or coast 6 tiles SW of Athens with a bunch of plains and a BG between the 2. sliders at 8.1.1 and we are making +3gpt.
Ok, so you decided to go for a min-science gambit. But, you went for the cheaper technology, iron working. If you want to go for a 40-turn gambit, you go for a combination of the most expensive technology/the technology you think the AI is the least likely to get.
I can appreciate you wanting to see all the iron, but we'll almost certainly get IW off the AI before the 40 turns is up. So what should you have done? Research IW at max science. But it would still take 40 turns? No it wouldn't. You already saw that if we didn't have to run luxuries we would get it in 32 turns, so you knew we are almost big enough to research it in under 40 turns. Our economy is going to grow substantially over the near future, you should have researched it at the maximum, and as we grew in size, it would have come well down. I'd say we could have had it in 25 turns or so, and probably be the first to get it.
Going for writing in 40 turns would be a not-too-unreasonable option, but missing out on seeing where the iron is for that long is a pretty big disadvantage.
The next player should almost certainly set the science to the maximum. Thankfully your mistake here isn't too bad, since we can just use the surplus you built up to run deficits for a while, and make up the research.
I played a shadow of your turns, before I read your report. I'll probably play a shadow of most people's turns, mainly so I can compare how they went with my shadow. That way there'll be a benchmark to judge against.
Others are welcome to play shadows a little later, but not yet. You're not allowed to play shadows yet because you would discover parts of the map that would give away game information and influence later turns. Once our continent has been discovered, I will rediscuss others playing shadows if they want.
Your internal development was *exactly* the same as mine. I built 2 scouting warriors, then a warrior for guarding. Your worker movement was exactly the same. Good work on that. Something that would have been

but a common mistake I think would have been to move the worker onto the incense to hook it up. Hooking up a luxury isn't worth very much this early, and since they're on hills, it'd have taken a long time. Anyone who had done that would have gotten
Your citizen tile placement was very similiar. Good work on taking them off the forests (and yes, city govenors do like shields too much). However, when the granary was almost complete, I put the citizens back on the forests. I timed it so that the granary would complete one turn before the city would grow. That way, you get the benefits of the granary earlier, having the food box half full. This is a minor optimization that can net you a little extra food. It's worth it though. At the end of your turn, Athens was size 4, growing in 1 turn, with a granary due in 3. At the end of mine, it was size 4, growing in 3, but with the granary due in 2.
Your way, the city grows, and you actually end up completing the granary in 2 turns, due to the extra growth. By the end of the third turn, you'll be size 5 with 6 food in the box, and one turn into your next project.
My way you'll be size 5 with 10 food in the box, and one turn into your next project. You'll also end up with a bonus shield due to the earlier growth, I'll end up with an extra commerce, due to the reduced need for MPP.
Not a big difference, 4 food. Still, the small stuff matters at this stage.
That I'm discussing such a minor nit is a reflection on how great your city management was other than this. It really was very good other than this small thing.
I didn't see any villages in my shadow, let alone pop them, so needless to say I still have 2 scouts in tact, which is obviously better; although you were partly unlucky in this regard.
Overall, your turn gets a B+. Good solid play, definitely good enough play to win on Monarch level.
EDIT: Oh I forgot to comment on your suggested city placement. 5 tiles south-east of Athens. I thought *exactly* the same thing myself. That would be a great place for a city. We can't really get the hills next to the capital unless we have major overlap with the capital and/or sacrifice being on fresh water. The first would be silly, the second would be a huge
-Sirp.