As you can tell from the title, I accidentally conquered the mainland Roman empire.
0) 800 AD
Starve Antium, Knight kill horse - no dmg, Caesars Bane (1 dmg) - kill longbow
Lugdunum - move 4 knights to mtn outside Hispalis
Argos - switch musket to knight
heraklia - no more taxman
Athens switch to knight
Mobilize from Pisae towards Rome
move workers towards argos hills
IT) We lost our supply of ivory?
Built lots of knights. Set for more knights and muskets to defend new holdings
Rome sorties longbow / horse into our empire
1) 810 AD
Take hispalis with knights - only one wounded (no resistance). starve Roman cities
Kill longbow with leftover knight from hispalis assault
Leaderfish (nothing) elite mi ->kills roman horse
move many knights towards rome
workers work
Left Corinth's new knight fortified outside of Corinth in case of Bab aggression (I have had many bad experiences with them in the past)
Rome will offer 17gpt and monarchy for peace - not yet my Latin friend
IT) Chemistry -> Metalurgy - if we are warmongers, let's research war (I usually would have gone for physics) both at 4
2) 820 AD
ROME falls - 3gp 3 resistors --> Ravenna new roman capital
1st Knight 3 dmg -> kills spear
2nd Knight 2 dmg -> kills spear
3rd Knight 2 dmg -> kills spear
4th Knight dies -> redlines last spear
5th Knight 0 dmg -> kills spear
Pompeii falls with last 2 knights from rome campaign. 1 Resistor
Caesars bane moves up to capture 2 roman workers outside of pompeii
Set rome/pompeii for libararies
IT) Build infrastructure - more infrastructure / knights
3) 830 AD
Leaderfish against roman horse - horse killed, no leader
Ready knights for assault on Neapolis.
Rome will still not give up more than one of the island cities.
IT Rome / Pompeii stop resistance - put on population diet. Everyone starts Leo's. We finish Sistine in Athens - set to Smith (can change)
4) 840 AD
Take Neapolis - 2 resistors
1st Knight 2 dmg, now elite -> kills spear
2nd Knight 0 dmg -> kills spear
3rd Knight 0 dmg -> kills Longbow
Rest of Knights sent to attack Ravenna next turn
Rome will still not give up more than one of the island cities
IT Roman Longbow from Ravenna redlines vet knight
5) 850 AD
Realized I got a little too caught up in warmongering. I rushed libararies in all newly
captureed roman cities
Take Ravenna - 3 resistors
1st E Knight 0 dmg, kills spear
2nd E Knight (3/5) goes down to 1/5 retreats
3rd Knight 0 dmg -> kills spear
Take Veii (and Great Wall)- 2 resistors
1st Knight 2 dmg -> kills spear
2nd Knight 1 dmg -> kills spear
3rd Knight 0 dmg -> kills spear
IT) Metallurgy -> Mil Tradition in 4 and making our new found Great Wall obsolete
6) 860 AD
Take Cumae - 2 resistors
1st Knight 3 dmg retreats (no damage to spear)
2nd Knight 2 dmg -> kills spear
3rd Knight Caesar's Bane -> kills spear
Switch Athens to Bach as we have close to 2 dozen knights
After libraries are built, I have switched roman territories to muskets for defense, except for a Caravel to take roman island cities
All Roman offense knights are resting
Rome is done for - we can have them off the map in 5-6 turns.
7) 870 AD
Move forces to prepare for taking of virconium
War weariness - up lux to 10%, science down by 10% - Mil Trad in 4
rush caravel and move 2 Knights / 1 MI to load next turn
IT Roman longbow redlines vet knight outside of Virc. Sparta musket -> Cannon
8) 880 AD
Still rushing libraries in newly pacified roman cities.
Virc taken / 2 workers captured
1st Knight 3 dmg retreats (no damage to spear)
2nd Knight killed
3rd Knight (3 dmg) -> Kills spear
4th Knight (1 dmg) -> kills spear
Assault on Lutitia fails (1 knight redlined and one spear killed)
Unload troops next to Byzantium from caravel
IT) Hispalis culture expands, pops hut on roman island and Barbs show up - ain't life funny that way?
9) 890 AD
Lutitia taken - Rome off mainland - worker taken. No one died (Greek that is)
Byzantium assault fails - Spear / Longbow killed for them, our MI dies, but both knights are now Elite.
IT) 2 Roman galleys off of our West coast!!
10) 900 AD
Took Byzantium
3 Knights ready to load caravel to get last roman city
Summary)
Rome. What else can I say? I originally was going to take a city or two. However, with knights vs. spears (no dreaded legions), Rome fell apart like a cheap suit. I hope no one minds, but I was left so many knights, I could not stop my self from the conquest of Rome. They lost 10 cities and 20-30 units, we lost 2 knights and a MI
It was a very disappointing war in terms of leaders (none). Plus only a few units went elite
3 Knights ready to load caravel to get last roman city. Rome will make peace for all of his gold, Monarchy, maps, etc..
I spent about a 1000 gp (should make some up this turn) to rush libraries in roman cities.
* 2 knights fortified outside corinth as Bab busters
* 2 Knights in range of west coast if romans in galleys land
* Workers on iron by sparta can mine next turn
* Northern jungle all but cleared.
* Irrigation brought up into the Choke province.
Need defense in Rome province and this will free up some knights to take out the Aztecs (or Babs)
Mil Trad next turn - DO NOT FORGET TO ADJUST SLIDER.
I probably did not need 10% lux, but I hate having to trade 2 lux to get 1.
Game