1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Sisiutil's Strategy Guide for Beginners

Discussion in 'Civ4 Strategy Articles' started by Sisiutil, Apr 1, 2006.

  1. Olson

    Olson Chieftain

    Joined:
    May 5, 2013
    Messages:
    281
    Location:
    Long Island, NY
    Spoiler :


    The PDF in the spoiler isn't the version in the War Academy - Introductory Courses. The War Academy has the CivIV-Warlords update but the spoiler, of the revised OP, has the CivIV-BtS update.

    Maybe someone can replace the War Academy's v.2.0 with the newer v.5.0?
     
  2. lymond

    lymond Rise Up! Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    18,928
    Olson - Yeah, I pointed that out about a year and a half ago - see my post 3up (#318). I also sent a message to the staff, but nothing was ever changed
     
  3. Sun Tzu Wu

    Sun Tzu Wu Chieftain Supporter

    Joined:
    Mar 26, 2007
    Messages:
    7,917
    Correction for PDF version 5:

    4.6.1 Commerce Cities

    Bullet on High-priority Builds ends ... both the science multiplying and the commerce multiplying buildings. This bullet mentioned many wealth multiplying buildings and no commerce multiplying building, thus one must conclude that the qualifier "wealth" was intended rather than "commerce".

    孫子武
     
  4. Sun Tzu Wu

    Sun Tzu Wu Chieftain Supporter

    Joined:
    Mar 26, 2007
    Messages:
    7,917
    Another correction to PDF version 5.0:

    6.1.2 Best National Wonders

    Wall Street

    Wall Street multplies commerce by 100%,

    It multiplies "wealth" not "commerce".

    It is common for beginning players to confuse the concepts of "wealth" with "commerce". The above mentioned error in the PDF exacerbates this conceptual confusion, making it harder for beginning players to understand and thus succeed in winning the game. It is also for this reason, that I take pains to call the game concept "fail gold" by the name "fail wealth"; a failed wonder provides wealth for each accumulated hammer, not commerce.

    Remember that commerce is a pre-slider value and that wealth is a post-slider value which can also be a slider-independent value, such as when it is produced by a holy shrine or by a merchant.

    孫子武
     
  5. Sun Tzu Wu

    Sun Tzu Wu Chieftain Supporter

    Joined:
    Mar 26, 2007
    Messages:
    7,917
    PDF version 5.0 suggestion:

    The description of West Point assumes a Vanilla Barracks that provides 4 XPs, and not the Warlords and BtS Barracks that provide only 3 XPs. The wonder's description needs to be changed to reflect this.

    孫子武
     
  6. Sun Tzu Wu

    Sun Tzu Wu Chieftain Supporter

    Joined:
    Mar 26, 2007
    Messages:
    7,917
    Correction for PDF version 5.0:

    8 GREAT PEOPLE

    8.1 Production

    Specialist bullet ... Running specialists will contribute 2 GPP.

    The GPP generation of a specialist is "3" GPP and not "2" GPP.

    孫子武
     
  7. Sun Tzu Wu

    Sun Tzu Wu Chieftain Supporter

    Joined:
    Mar 26, 2007
    Messages:
    7,917
    Correction for PDF version 5.0:

    11.2 Beyond the Sword Espionage

    The Spy specialist provides "4" Ept and not "3" Ept.

    孫子武
     
  8. Bearcat44

    Bearcat44 Chieftain

    Joined:
    Oct 10, 2016
    Messages:
    24
    Thank you for sharing this very good guide. I wish I had it before I'd wasted hundreds of hours trying to beat Warlord level.
    I did not see any mention of the Hanging Gardens wonder.
    I did not see any tool with which to create a Keyword search within the document.
    I notice that things like Wonders were not alphabetized. A small point, but every little thing
    helps....remember, some of the people reading your guide are literally frazzled out of their
    wits, and desperate to find solutions.

    I gave up on my last game, and am in the beginning of a very similar one. Warlord, Pangea, Large Map, Standard Speed, Four random Opponents, I play as Rome.

    Unfortunately, I'm still having trouble with population.
    For example, I have a city that is only size THREE, and yet if you go into the city screen there is a red Angry face STILL complaining "It's too crowded".

    I dont' then understand what "crowded" means. The Three size city is surrounded by three cottages, a farm, a mine, a lake and one barren desert square.

    Is it possible to turn off the Specialist Strategy so that the AI cannot use it against you? I think I'd rather watch paint dry than go through the agonizing
    boredom and frustration of the constant micromanagement you say it requires.

    I also don't see a button anywhere that is called the "Governor" that everyone says should be turned off.

    I move the white circles around to move citizens so they are working developed squares, and it doesn't do anything. Ever. At all. Makes zero difference.

    I click on something like "maximize hammers", but have no idea why I'm doing it. How do you decide what to maximize in what city? The entire concept of
    specializing a city bugs me. As far as I can see, until you reach currency and can turn over to Wealth, you're pretty much FORCED to construct buildings in cities,
    whether you think that city needs it or not.

    Thinking about when I very first started playing Civ 4 BtS, I remember being enraged by how the game brings you to a unit or a city, and you have the opportunity to do something with it. Then, the game immediately YANKS your point of view to another part of the map!

    Well, wait a minute! I saw things I wanted to do in the first zone. As a newcomer, I had NO IDEA that I could manually return to the first view, and select another unit to interact with! I felt I was forced to give units commands in the order that the game selected! That's a really s**** feeling to shove down the throat of a total newcomer.

    I've learned to live with it, but this is a really, really, REALLY obnoxious aspect of the mechanics that HAS to be changed. I want to stay in ONE zone doing what I want, with no change of viewpoint until I DECIDE to click to the next zone!

    Sigh. as long as I'm wishing, how about a fix so that Trebuchets are not invincible? I've seen upgrades to make my units better against seige weapons, but that upgrade just bounces off enemy trebuchets. They come in with those, and a pile of knights, and it's hopeless. I still want to know factually and mathematically HOW the enemies can produce so many military units so fast???!

    How about INcreasing the power of Nuclear Missles? I get into an end game and it's crystal clear that some S.O.B. is going to race to a Space victory or something. I want my missles to WIPE OUT entire cities, not just do some minor damage! If I can't win, I want the ability to literally burn the entire planet up with me.

    Yeah, and how about a "scorched earth" option, where you raze your own city and retreat before it can be captured?
     
    Last edited: Sep 16, 2017 at 3:50 PM

Share This Page