Gilgameshuggah
Chieftain
- Joined
- Jan 16, 2020
- Messages
- 39
Is it really feasible in almost any situation?
Playing a regular game that goes well, I'm looking usually at 4-8 turns development cycles depending on eurekas, inspirations and other circumstances. Whenever I go heavy on one development line, I soon see numbers from 20-30 turns and more. I can imagine going after one of those in special cases where some unique civ specific was to be available but other than that, I feel like I'm left behind in everything else.
My normal approach is that I don't even look at the trees but choose something I need from the ones with relatively short development time. If I need nothing really, I choose the quickest. Eventually everything becomes rather quick to develop. Is there generally any reason to do differently?
Playing a regular game that goes well, I'm looking usually at 4-8 turns development cycles depending on eurekas, inspirations and other circumstances. Whenever I go heavy on one development line, I soon see numbers from 20-30 turns and more. I can imagine going after one of those in special cases where some unique civ specific was to be available but other than that, I feel like I'm left behind in everything else.
My normal approach is that I don't even look at the trees but choose something I need from the ones with relatively short development time. If I need nothing really, I choose the quickest. Eventually everything becomes rather quick to develop. Is there generally any reason to do differently?