We know Spanish Poly grew this turn. Surely they built a Worker first, but if they did, then T16 is very quick for a pop growth. The only way I can see this happening is if they completed their worker in 10 turns. That means they need 6 production towards the Worker on each turn. They could have done this with a PH start (2 hammers) and 4-yield tile (forested Deer), or a 3-food capital (Bananas), and 4-yield tile (forested Deer). After they finished their worker, they grew in 6 turns. That means they were getting 4

/ turn.
Therefore, we know the Spaniards have a 3

capital, with a forested grassland Deer (3

1

) in their initial 9 tiles, and no water in their BFC.
Definitely not possible with a start mirrored with our own, but it does seem very similar to our start.
Ok, on to the Demos. Some very interesting stuff here. The first thing I want to point out is something I
should have realized last turn. RB went up to 8k soldiers with their tech on T9, which tied them with Rival Best. They grew last turn, adding another 1k to their soldier count. So Rival Best should have gone up to 9k,
but it stayed at 8k!
Therefore, we know Realms Beyond was the team that lost their starting Warrior to a barb animal on Turn 11!
Ok, now on to the Soldier count for this turn, which went up 3k total. 1k was from the Spaniards growing to Size 2. The other 2k must be a Warrior build, and we even know who built it. Rival Worst has been 2k since the start of the game, and at this point, CivPlayers were the only remaining team still at 2k. This turn Rival Worst went up to 4k Soldiers, so CivPlayers must have built the Warrior. They started with a Scout, so this is their first Warrior.