YossarianLives
Deity
Thanks talonschild. That makes sense, but unfortunately means we can't determine whether there's more than one team at 12 Food.
Well, since we got a fresh T18 Demo screen, might as well do some more demohacking!
There were only a couple slight differences between cav scouts screenshot early in the turn, and Caledorns screenshot after a few more teams ended turn. Best Mfg went down from 6 to 5, and Best Food went up from 5 to 6 (with corresponding changes to the averages in each category). Lets take a closer look at these.
I think its reasonable to pair the Best Mfg with the Worst Food (5), since the team would have to sacrifice somewhere to get that high number. I have to imagine that if they had time to make any worker improvements, it would probably be a food resource, so Im going to assume no improvements. This means that it is probably Uciv or WPC that is getting this yield, since they grew first before starting their worker. One tile combo that gives the correct numbers is if the team founded on a PH (2-2), while working a forested Deer (3-1) and a forest PH (0-3). I'm guessing this team was working on a Worker or Settler, since these are horrible yields for growth.
The later demos show the Worst Food went up to 6, which is still pretty bad and probably means no tiles have been improved yet. So again, this is probably Uciv or WPC. Since Worst Food went up mid-turn, could that mean that a worker or settler was completed, and now its time to grow again?
I also wanted to ask the team about the Top 5 Cities. #1 is obviously RB since theyre the only ones at Pop 3. #2 is obviously Civfr since they are getting the +2 culture. What confuse me are the #3 and #5 spots, who each settled on T1, not T0. How did #3 get ahead of us, and how did #5 get ahead of Spanish Poly? Does anyone have a better understanding about how these rankings are calculated? Would culture or buildings be needed to push #3 ahead of us?
And...I just saw that the turn has flipped with a few score increases:
Civforum.de: 43 (+6), this is their second tech, 10 turns after their first tech
Spaniards: 37 (+2), this is their cap growing to Pop 2
CivPlayers: 37 (+2), this is their cap growing to Pop 2
Well, since we got a fresh T18 Demo screen, might as well do some more demohacking!
There were only a couple slight differences between cav scouts screenshot early in the turn, and Caledorns screenshot after a few more teams ended turn. Best Mfg went down from 6 to 5, and Best Food went up from 5 to 6 (with corresponding changes to the averages in each category). Lets take a closer look at these.
I think its reasonable to pair the Best Mfg with the Worst Food (5), since the team would have to sacrifice somewhere to get that high number. I have to imagine that if they had time to make any worker improvements, it would probably be a food resource, so Im going to assume no improvements. This means that it is probably Uciv or WPC that is getting this yield, since they grew first before starting their worker. One tile combo that gives the correct numbers is if the team founded on a PH (2-2), while working a forested Deer (3-1) and a forest PH (0-3). I'm guessing this team was working on a Worker or Settler, since these are horrible yields for growth.
The later demos show the Worst Food went up to 6, which is still pretty bad and probably means no tiles have been improved yet. So again, this is probably Uciv or WPC. Since Worst Food went up mid-turn, could that mean that a worker or settler was completed, and now its time to grow again?
I also wanted to ask the team about the Top 5 Cities. #1 is obviously RB since theyre the only ones at Pop 3. #2 is obviously Civfr since they are getting the +2 culture. What confuse me are the #3 and #5 spots, who each settled on T1, not T0. How did #3 get ahead of us, and how did #5 get ahead of Spanish Poly? Does anyone have a better understanding about how these rankings are calculated? Would culture or buildings be needed to push #3 ahead of us?
And...I just saw that the turn has flipped with a few score increases:
Civforum.de: 43 (+6), this is their second tech, 10 turns after their first tech
Spaniards: 37 (+2), this is their cap growing to Pop 2
CivPlayers: 37 (+2), this is their cap growing to Pop 2