YossarianLives
Deity
Spreadsheet is updated with the newest demos. Since the screenshot was taken before most teams played, these demos most accurately reflect the end of T9 (after teams made adjustments upon growing or completing their first tech). Let's look at the change in GNP: Rival Best went up to 20 and Rival Average went up to 17.
I am guessing WPC is the team with 20 GNP, since they also grew last turn. This would require them to be making 14 commerce, which is possible working 2 tiles with 1-commerce (2 FP), while researching a tech with a pre-req (BW). As soon as WPC get BW, they will be able to start whipping out resource-less Dog Soldiers, so we need to watch out for them.
The reason Rival Best GNP was only 19 last turn could be because we took the screenshot before WPC played, so no tech was selected and the pre-req bonus did not appear. I imagine that this means another team who played before us last time has the 19 GNP number (maybe RB working a FP).
Now, I'm actually surprised Rival Average stayed relatively low at 17 GNP. Anyone researching a tech with a pre-req would have a minimum GNP of 18 right now, or 19 if they are working a tile with 1-commerce. If I am right that all the teams who finished a tech last turn researched Mining and are now on BW, then the teams who did not research a tech (Civfr, CivPlayers and Uciv) cannot be researching something that has a pre-req, and cannot be working any commerce. That would mean that neither Uciv nor CivPlayers can be researching a religion. If a religion is founded in the next few turns, then we will know that a team who finished a tech on T9 must now be researching something without any pre-req's (so they cannot be teching BW, so they probably didn't open with Mining).
At any rate, I do expect the Rival Average GNP to increase in the coming turns as teams complete their worker builds and switch focus over to food and commerce.
I am guessing WPC is the team with 20 GNP, since they also grew last turn. This would require them to be making 14 commerce, which is possible working 2 tiles with 1-commerce (2 FP), while researching a tech with a pre-req (BW). As soon as WPC get BW, they will be able to start whipping out resource-less Dog Soldiers, so we need to watch out for them.
The reason Rival Best GNP was only 19 last turn could be because we took the screenshot before WPC played, so no tech was selected and the pre-req bonus did not appear. I imagine that this means another team who played before us last time has the 19 GNP number (maybe RB working a FP).
Now, I'm actually surprised Rival Average stayed relatively low at 17 GNP. Anyone researching a tech with a pre-req would have a minimum GNP of 18 right now, or 19 if they are working a tile with 1-commerce. If I am right that all the teams who finished a tech last turn researched Mining and are now on BW, then the teams who did not research a tech (Civfr, CivPlayers and Uciv) cannot be researching something that has a pre-req, and cannot be working any commerce. That would mean that neither Uciv nor CivPlayers can be researching a religion. If a religion is founded in the next few turns, then we will know that a team who finished a tech on T9 must now be researching something without any pre-req's (so they cannot be teching BW, so they probably didn't open with Mining).
At any rate, I do expect the Rival Average GNP to increase in the coming turns as teams complete their worker builds and switch focus over to food and commerce.