Actually, it can be. Extreme case: 1-tile filler city (the surrounding land being taken by your more advanced ones, or possibly it's in the middile of an arctic wasteland), Kremlin, 8 food from Sushi.
We could just use 5 specialists at all times. If we whip the last one away periodically, we need 8 turns to regrow and gain 45 hammers, an exchange rate of ~5.6 per specialist-turn sacrificed. Quite good.
If we do a 2-pop whip, we'll grow back in 10 turns missing 13 specialistturns compared to leaving the city alone, giving an exchange rate for ~6.9 per specialistturn.
***
If our city is bigger, we want to whip as many specialists away as we can until we reach a certain size - the output of a specialist isn't worth gobbling up 2 food that can be turned into hammers via the whip more efficiently.
At size 10, the food a specialist eats is worth 4.5.
At size 15, the food a specialist eats is worth 3.6.
At size 20, the food a specialist eats is worth 3.
If the city is still healthy that is... which at this time is a non-trivial assumption. Past the health cap, increase the hammer-equivalents by half.
Whipping is sorely underused in the late game, especially in mature cottage economies with corporation support - here we don't have any other useful outlet for surplus food.
We could just use 5 specialists at all times. If we whip the last one away periodically, we need 8 turns to regrow and gain 45 hammers, an exchange rate of ~5.6 per specialist-turn sacrificed. Quite good.
If we do a 2-pop whip, we'll grow back in 10 turns missing 13 specialistturns compared to leaving the city alone, giving an exchange rate for ~6.9 per specialistturn.
***
If our city is bigger, we want to whip as many specialists away as we can until we reach a certain size - the output of a specialist isn't worth gobbling up 2 food that can be turned into hammers via the whip more efficiently.
At size 10, the food a specialist eats is worth 4.5.
At size 15, the food a specialist eats is worth 3.6.
At size 20, the food a specialist eats is worth 3.
If the city is still healthy that is... which at this time is a non-trivial assumption. Past the health cap, increase the hammer-equivalents by half.
Whipping is sorely underused in the late game, especially in mature cottage economies with corporation support - here we don't have any other useful outlet for surplus food.