This thread interested me
http://forums.civfanatics.com/showthread.php?t=256539&highlight=hinterlands
The thing i find most annoying is the almighty land rush that happens every game coupled with the high number of cities that the AI spams. Maybe this is a valid tactic but i am seeking a slower game style with less micro management of 30+ cities (my current large map game i have nearly 40).
I would like to see parts of the map as wild areas and "crusade" style wars waged between distant kingdoms not just every nations borders pressed up like sardines. So i started thinking how this could be possible and here is my idea:
1) only allow settlers to found new cities within 1 square of a cultural border but make the minimum distance between cities 4 squares. This will slow down rapid expansion.
2) Give each city a culture bonus based on its size - say 1 per population. This will prevent complete stagnation of expansion.
3) Only barbarian cities of size 6+ can be captured, if captured below this population, the city will auto raze the generate new barbarian troops and population and the next nearest barbarian city
Well that's it! not sure if it's balanced correctly or even if it would work as i hope but would greatly appreciate any feedback.
Some thoughts for you, to get what yopur after with little or no work.
use the advanced start and pick no settlers, the AI isa poor picker and wont have many citys so not the best way to get what your after, but you can then use the WB to edit.
Or, edit the diff and speed files.
Pick Marathorn speed, on a huge map, edit the speed of game file, reduce culture, great person production, and unit time to build by 50 points or so, or simply copy past from the epic/normal to the marathorn file the ones you want to reduce, ie make culture spread quicker, units build at a quicker rate, ( so use a smaller number than the 300, ie 150 for example) while leaving improvements and growth as they are, this makes buildings that store food much more important. Open up the difficulty file, make the AI unit multiplier 1, this gives them twice what it usually starts with, so it gets 2 settlers and you get 1, add some defrense units to the Ai and take away its scout at start. Pick 8 civs only, play as good v 6 evil and a neut, or vica versa, less civs means more space between empires, each AI will be 2 city and yours one.
next open up the unit xml file and increase the cost of settlers by 25% or so, this makes them cost more and take longer to build. Open up the difficulty option and change lair spawn to 6, this makes lairs produce units quicker and means they are quicker to become gaurded by barbs, as will goody huts. If your really down on expansion, make the settler unit dependent on a tek or resource.
If you dont want to have anyone build settlers, then pick the no settler option, and instead add the settler unit to the goody hut rewards, copypast from settler difficulty to the one your using, this is now the only way to get settlers in game, so replace 3/4 of the rewards with settlers.
Just some thoughts for you.