This thread interested me http://forums.civfanatics.com/showthread.php?t=256539&highlight=hinterlands
The thing i find most annoying is the almighty land rush that happens every game coupled with the high number of cities that the AI spams. Maybe this is a valid tactic but i am seeking a slower game style with less micro management of 30+ cities (my current large map game i have nearly 40).
I would like to see parts of the map as wild areas and "crusade" style wars waged between distant kingdoms not just every nations borders pressed up like sardines. So i started thinking how this could be possible and here is my idea:
1) only allow settlers to found new cities within 1 square of a cultural border but make the minimum distance between cities 4 squares. This will slow down rapid expansion.
2) Give each city a culture bonus based on its size - say 1 per population. This will prevent complete stagnation of expansion.
3) Only barbarian cities of size 6+ can be captured, if captured below this population, the city will auto raze the generate new barbarian troops and population and the next nearest barbarian city
Well that's it! not sure if it's balanced correctly or even if it would work as i hope but would greatly appreciate any feedback.
The thing i find most annoying is the almighty land rush that happens every game coupled with the high number of cities that the AI spams. Maybe this is a valid tactic but i am seeking a slower game style with less micro management of 30+ cities (my current large map game i have nearly 40).
I would like to see parts of the map as wild areas and "crusade" style wars waged between distant kingdoms not just every nations borders pressed up like sardines. So i started thinking how this could be possible and here is my idea:
1) only allow settlers to found new cities within 1 square of a cultural border but make the minimum distance between cities 4 squares. This will slow down rapid expansion.
2) Give each city a culture bonus based on its size - say 1 per population. This will prevent complete stagnation of expansion.
3) Only barbarian cities of size 6+ can be captured, if captured below this population, the city will auto raze the generate new barbarian troops and population and the next nearest barbarian city
Well that's it! not sure if it's balanced correctly or even if it would work as i hope but would greatly appreciate any feedback.