No idea, I don't play for achievements.Really? Neither of you can respond with a yes/no to the simplest question out there? I'm sure you would know by now if it disables the achievements or not...
For those who want a few more tiny changes to balance a fast production/slow research game, then here's my personal changes:
Code:UPDATE Technologies SET Cost = Cost*4; UPDATE Civics SET Cost = Cost*4; UPDATE Eras SET GreatPersonBaseCost = GreatPersonBaseCost*3; UPDATE ModifierArguments SET Value = "-80" WHERE ModifierId = "MINOR_CIV_PRODUCTION_PENALTY" AND Name = "Amount"; UPDATE Units SET Cost = Cost * 4 WHERE UnitType = "UNIT_MISSIONARY" OR UnitType = "UNIT_APOSTLE" OR UnitType = "UNIT_INQUISITOR";
Reasoning:
1+2: With this slow a game you will probably get all eurekas, which means 400% speed is essentially 200%.
3: You can absolute spam GPs without this.
4: City states will spam warriors like crazy without a greater production penalty.
5: As with Civ5 the AI will go insane with missionaries if you do not increase the cost.
Does doing this disable achievements? I really hate that once you get into the second half of eras, techs and civics just fly by, and you never even get to build the previous tier of units before you already unlock a new one, as well as chasing eureka is just not worth it since they techs is just a few turns anyway, so i would like to play with this, but i also wanna chase down the acheivements now, before any good must have total overhaul mods starts popping up![]()
I would also like to have boosted bonus give 10% or 25% and not 50 frigging % (whixh cause you to feel that if ita not booated you are doing something wrong(
For those who want a few more tiny changes to balance a fast production/slow research game, then here's my personal changes:
Code:UPDATE Technologies SET Cost = Cost*4; UPDATE Civics SET Cost = Cost*4; UPDATE Eras SET GreatPersonBaseCost = GreatPersonBaseCost*3; UPDATE ModifierArguments SET Value = "-80" WHERE ModifierId = "MINOR_CIV_PRODUCTION_PENALTY" AND Name = "Amount"; UPDATE Units SET Cost = Cost * 4 WHERE UnitType = "UNIT_MISSIONARY" OR UnitType = "UNIT_APOSTLE" OR UnitType = "UNIT_INQUISITOR";
Reasoning:
1+2: With this slow a game you will probably get all eurekas, which means 400% speed is essentially 200%.
3: You can absolute spam GPs without this.
4: City states will spam warriors like crazy without a greater production penalty.
5: As with Civ5 the AI will go insane with missionaries if you do not increase the cost.
Do you know the default values? For the Missionary it is probably *1 but what is the Value for the City states? 0?Code:UPDATE ModifierArguments SET Value = "-80" WHERE ModifierId = "MINOR_CIV_PRODUCTION_PENALTY" AND Name = "Amount"; UPDATE Units SET Cost = Cost * 4 WHERE UnitType = "UNIT_MISSIONARY" OR UnitType = "UNIT_APOSTLE" OR UnitType = "UNIT_INQUISITOR";
Hi, quick question
If I wanted to modify your code to vary by era for the missionary costs would it look like this?
UPDATE Units SET Cost = Cost * 1.5 WHERE EraType ='ERA_ANCIENT' AND UnitType = "UNIT_MISSIONARY" OR UnitType = "UNIT_APOSTLE" OR UnitType = "UNIT_INQUISITOR";
No, the Units don't have an EraType in the Units Table
not sure its possible to do what you want without extra XML or LUA coding (ie changing Cost of Units based on Era)
Of course.can i copy your rules.sql?
Not like that no. As for your other idea, I don't know.Hi, quick question
If I wanted to modify your code to vary by era for the missionary costs would it look like this?
UPDATE Units SET Cost = Cost * 1.5 WHERE EraType ='ERA_ANCIENT' AND UnitType = "UNIT_MISSIONARY" OR UnitType = "UNIT_APOSTLE" OR UnitType = "UNIT_INQUISITOR";
In vanilla, 50 for both of them. They don't have default values. Value for city states is a string with a not null constraint and cost for units is an integer with a not null constraint.Do you know the default values? For the Missionary it is probably *1 but what is the Value for the City states? 0?