SM-1 Warlords learning to SG

Yes, we need settlers badly. We don't need to rush it to much, at least until we see some new civs besides English and Indian. If we wanted, and this is just a far flung idea, but... we could take out both Gahndi and Liz within a few turns, and make the contient ours. It may hurt science a bit not having anyone to trade with though...
 
Got it
 
playing turns now, expect a report tomight.
 
@ Alerum we have contact with the other contnent so we can still trade with them even if we wipe out everyone on our continent.
 
Then (coughs quietly)... let's make 'em bleed.;) First we should see if they have contact with the others on the other contient... maybe our aggression will go unnoticed.;)
 
Once again the great SolarKnight arrives to lead the dutch to glory.

The sight he is greeted with makes him both happy and sad at the same time.

Happy because our great armies managed to exterminate the french people, a race that if left unchecked could have become dangerous later on due to their unique musketeers, this news fills him with joy.

But at the same time he is disturbed by the war them and the indians, while this would remove another opponent eventually, he was worrried that due to the lack of infrastructure in the dutch lands, that the empire would be unable to support the war for too long in its current state. The main problem was the huge jungle between them and the indians, and the shortage of workers. He decided that the priority should go to finishing the war against the indians as soon as possible and then go towards improving the land in their empire.

This is how the story progresses:

Pre - turn checks: Monotheism due in 1, SolarKnight consults with his friend and sees that chivalry could be researched next and enable the training of knights, which was probably the reason why the research progressed as it was.

All other opponents that we know about are behind us in technology, 3 of them are in the middle ages but none of them are anywhere close to catching us.

only at war with the indians, " I wonder if we can get any of our opponents to help us against the indians" said his advisor, SolarKnight thought about this but knew that they would need embassies to do this, he then considered an alliance with the english as they had to stay at peace with them for 16 turns anyway. This decision was left on hold until the right time.

Turn 1: Monotheism discovered, set to chivalry.

SilverSoulPalace: Harbour -> Worker.

SilverTown: Marketplace -> Worker.

Leiden: Aqueduct -> Worker.

Move MDIs to calcutta to rest until next turn, they need to heal.

Move settlers around in former french land. Shame there is so much desert there, thats probably why they folded so quick. Just remembered that we are agricultural, so we can actually use the desert, it gets us more food when we irrigate then other civs.

IBT: barbs kill one of our settlers, Who left them unescorted
:hmm: :nono: :smoke:

See an ottoman settler/spear pair heading off into the marshes.

Turn 2: Start The Great Library in the capital as a prebuild to knights templar, i can't think of much else to build there and i want to deny that wonder to the ai as crusaders are pretty strong and last until steam power. the last thing we need is the ai with a load of crusaders.

Oblivion Hill, Market Place -> Worker
SilverTown: Worker -> Forbidden Palace.

The Iroqouis finish the hanging gardens.

TilBurg Founded, on northen most french remains, so as not to lose another settler.

One vet MDI wins against an indian archer, another loses.

Silver city: MDI -> MDI.
Breda: Library -> Aqueduct.
Leiden: Worker -> Marketplace.
Den Helder: Barracks -> MarketPlace.

Lose Both elite MDIs killing the indian stack of archers and attacking Kolhapur, the indians will be punished for this.

Turn 3: Oblivion Hill: Worker -> Swiss Merc

Palace Expands, put trees on front lawn

Celts start great library.

Our mighty armies attack kolhapur and raze it to the ground as its only size 1.

Kill some more indian archers.

Turn 4: zulus want monotheism for 6the republic, i take it with 6 gold.

one of our workers is captured by the indians, sorry guys.

oblivion Beach: Marketplace -> Worker
Entertainer for lyons
Sugar: -> Market -> Library

then an indian archer attacks a swiss merc in Leiden and this happens:

Golden_Age.JPG


[party]

Turn 5:
Silvercity: MDI -> MDI

Oblivion Beach: Worker -> MDI
order restored in lyons
Horse iron town: aqueduct -> market.
Lawersoog: temple -> market
palace expands again.

zulu begin great library.

zwolle founded on french central remains.

Turn 6: Get chivalry, set to gunpowder.

Ahrnem: Library-> Swiss Merc
Lyons: -> market
Newcastle: Warrior -> Worker
Iroqouis start sun tzus.

All cities producing MDIs switched to knights.

Move troops closer to delhi.
Get embassy with the english and ally with them for 25 gold against the indians.

Turn 7: Palace expands
Iroqouis join the race for the great library.

Elite MDI wins against spear in delhi but no leader.

turn 8: Harlingen: Barracks -> Spear
our galley sinks.

All of our MDIs attack delhi, we lose 2 but dont quite capture it.
there must be loads of spears in there.

Turn 9: Silver City: Knight -> Knight
Ahrnem: Swiss Merc -> Knight
Iroqouis start sun tzu.

All thats defending Delhi is ghandi himself now. its a size one city so they wont be whipping anything else in there now.

Sugar: Library -> Knight
Breda: aqueduct -> worker
palace expands again

Iroqouis start great library again.

The maya start it too.
turn 10:

I attack Delhi with everything we got and i cant take it. the units were too badly wounded.

There should be knights being built soon and one ison its way to delhi now.

Ghandi wont be alive much longer.

We are 1 turn away from gunpowder too.


The Save
 
Great set of turns! Seems like a perfect time for a Golden Age too! Oblivion is gonna have some fun me thinks.;)

Oh! Almost forgot! Goverment!! As soon as we finish India off, we need to switch. What should we go for? We have to decided if we want the next 30-40 turns to be building or warmonging turns.... If we're going building, Republic would be a good idea, but that will have a low military support. With Monarchy we'll be able to build a fairly large military to take out the last 3 people on our contient. I think Spain and the Turks are on the same one as us... that or there is a tiny sea between them, but I doubt that.

Any thoughts where we should take those next 40 turns? Republic, or Monarchy? Build or Destroy?

If we go for build, we should try and snag some wonders, which SK already has started for us. In fact, we may be able to wait another 10 turns to let them all finsh, then start the revolt. If we go for war, we need to take out the poaching Ottomans. See the yellow border next to us in the old french lands? They're like cockroaches.
 
We Have the english on our continent as well as the ottomans, i did see some light blue units as well but im not sure who they are, probably the spanish.

We can also see the russian borders (cheecked with f10) but we have no contact as the galley sunk :(

If we want war, we will need to mass produce knights to be able to destroy our enemies quickly, as the MDIs in my opinion, while not a weak unit in itself, is probably too weak to be able to cause enough damage. That and the fact that their defence sucks and archers were hurting them!!
We would also need monarchy, the war weariness will only hold us back, and we have markets being built all over the place so support shouldnt be a problem.

If we go builder, then yes republic would be the best option, we wouldn't need a great deal of military in this situation as the swiss merc has the same defence as the musketeer meaning that most of the ancient and middle age units wont touch them.

We also wont have to worry about the upgrade costs for defence (they upgrade at nationalism to riflemen). The only potential upgrades i could think of is knights to cavalry, too exterminate the others on our continent.

Anyone got any ideas on what victory we are aiming for as yet? the continent will be ours soon hopefully once cavalry appear, after that we could go with almost any victory.

Just some food for thought.

SolarKnight
 
I thinnk we should switch to monarchy massacre everyone on our continent. Settle our entire continent. Invade everyone else and go for a Conquest victory.
 
I have played 8 of my turns. I will have the played the last two and posted my report in a couple of hours, once i get back from the cinema...
 
660: Take Control.
We get Gunpowder. Set research to Theology.
War weariness kicks in :eek:
I revolt to Monarchy. Pull 4 turns anarchy.

670: Troop movements

680: Destroy that pimp Gandhi.

690: Mostly worker MMing

700: We are now in Monarchy. No War Weariness. Several cities go into WLTG day :king:

710: See English disband some soldiers :hmm:

720: Aag, the ottomans are settling everywhere.

730: bleh

740: bleh

750: Saltpeter hooked up

Save

Ottoman_encrochemen.JPG
 
I'll try to do this tonight.

Are we at war with the Ottoman's? If so, they're dead meat. If not I will put priority on getting some settlers into the territory once occupied by the English.
 
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