SM2 - Russian cosmonauts (RaR)

My turns were very uneventful, I've built few cossaks, Heroic epic, and science improvements in the new cities. Japan and Siam have signed MA against Arabs and razed city near Krasnoyarsk.

sm2ww7rr.jpg


Also I don't know what was happend with Military Academy - I can't build it, and don't see it anywhere :confused:
It is important Small Wonder, I think, just watch at the stats:

sm2ma5ew.jpg


Roster:
Smart
Mathias -UP
Own - on deck
madviking
 
Looks like I'm back online just in time to ask for a swap. I've been offline for a week due to a problem with my cable modem, so I have a lot of e-mail and other things to sort through tonight. I won't have time to play until Sunday.

Military Academy requires a victorious army.
 
Ok, Own is UP then.

Military Academy requires a victorious army.
Looks bad :(. Why I don't found anything about victorious army in civilopedia?
We neen Military Academy to build army, but we can't get it before Military Academy :crazyeye:
How we will use our SGL?
 
i'VE played in this SG already, remember
You didn't get errors because there weren't any longboats before. You should copy "longboat" folder to folder in the RaR mod as it is described in RaR 1.04b thread

DocT said:
Inconvinience #2:
Go to the Firaxis Inquisitor folder (in your \\Conquest\Art\Units directory), and copy all files in that folder into the new RAR Priest animation folder.
Go to the Firaxis Longship folder (in your \\Conquests\Conquests\Middle Ages\Art\Units directory), and copy all files in that folder into the new RAR Longboat folder.
;)
 
Got it.
 
800 AD (0)
Kiev - Rush 9 shields for 54 gold, save a turn on Cossack
Tblisi - Cossack w/o Rax? Build Courthouse
Yakutsk - Rax before Cossack
Vladivostok - Cossack w/o Rax? Build University
Novgorod - Rax before Cossack, but build Forge first

We have 13 cities, and only 11 worker units. I will fix that.

IT:
Industrialization SGL >> Steam Engine
Odessa Lab >> International Port
Tblisi Courthouse >> Shipyard (to upgrade our Longboats)
Yakutsk Rax >> Cossack

810 AD (1)
SGL rush IP in Odessa

IT:
Aztecs want MPP+ROP, not a chance
St Petersburg School >> Temple
Minsk Cossack >> Cossack
Smolensk Laborer >> Laborer
Odessa IP >> Laborer
Sevastopol Lab >> Laborer
Vladivostok University >> Forge

820 AD (2)
Trades:
Architecture, Banking, Scientific Method and World Map to Carthage for World Map, 58 gpt and 417 gold
Gunpowder, Banking, Scientific Method and World Map to Aztecs for World Map and 1690 gold
Newtonian Synthesis to Siam for 650 gold
Newtonian Synthesis to Japan for 565 gold
Absolutism and World Map to Arabs for World Map and 1220 gold
Juris Prudence to Japan for Drama, Music Theory, Printing Press, World Map and 632 gold (everything)
Juris Prudence to Arabs for 630 gold
Juris Prudence to Siam for 515 gold

IT:
Steam Engine >> High Explosives
Kiev Cossack >> Town Clock
Odessa Laborer >> Laborer
Novgorod Forge >> Harbor

830 AD (3)
Krasnoyarsk switch to Rax
Rush 20 shields in Yakutsk for 120 gold

IT:
Siam offers Literature for Mercantilism...
Japan captures Arabic town of Aden
St Petersburg Temple >> Shrine
Odessa Laborer >> Laborer
Sverdlovsk Lab >> Aqueduct
Yakutsk Cossack >> Town Clock

840 AD (4)
IT:
High Explosives >> Medicine
St Petersburg Shrine >> Town Clock
Smolensk Laborer >> Laborer
Odessa Laborer >> Laborer
Sevastopol Laborer >> Laborer
Tblisi Shipyard >> Laborer
Vladivostok Forge >> Courthouse
Novgorod Harbor >> School of Scribes
Krasnoyarsk Barracks >> Courthouse

850 AD (5)
Upgrade 4 Peasants to Laborers (240 gold)
Upgrade 1 Longboat to Clipper (150 gold)
Forest harvested for Sverdlovsk

IT:
Carthage wants Alliance vs Aztecs...
Kiev Town Clock >> Cossack
Minsk Cossack >> Cossack
Odessa Laborer >> Wind Mill

860 AD (6)
IT:
Renegotiate Coffee for Silks from Japan, adding 3 gpt to our side
Medicine >> Steel
Smolensk Laborer >> Laborer
Sevastopol Laborer >> Laborer
Tblisi Laborer >> Laborer
Yakutsk Town Clock >> Cossack
Sugar deal with Carthage expired

870 AD (7)
Tea + 5 gold to Carthage for Sugar

IT:
St Petersburg Town Clock >> Water Mill

880 AD (8)
Buy a worker from Arabs for 116 gold, upgrade to Laborer for 60 gold
What's this? We have an SGL fortified in Moscow? Hmm...
Vladivostok came up 1 shield short on Courthouse, so switch to Garrison
Argh... I forgot to rush 5 shields in Novgorod... build Port instead

IT:
Vikings want MPP/ROP...
Steel >> Sanitation
Kiev Cossack >> Wind Mill
Smolensk Laborer >> Laborer
Sevastopol Laborer >> Academy
Tblisi Laborer >> East India Company
Vladivostok Garrison >> Rax? Isn't that redundant? >> Courthouse
Novgorod Port >> School of Scribes

890 AD (9)
IT:
St Petersburg Water Mill >> Wind Mill
Minsk Cossack >> Water Mill
Odessa Wind Mill >> Laborer
Yakutsk Cossack >> Academy
We lose our supply of Wines, Furs, and Spices

900 AD (10)
Rush 13 shields in Kiev for 78 gold to complete Wind Mill this turn
WLTK day ended in Sverdlovsk and we came up 1 shield short on aqueduct, so I switched it to a School. Should have built Port and Major Port instead of aqueduct, anyway. Plan on that after the School.
I put lux up to 20% so I could micromanage our cities for the last turn of our GA. If we are going to stay in Democracy, as I expect we will, then we should use lux slider instead of buying luxuries. In that case, we should rush the East India Company, which provides a +50% lux modifier to all cities.
We now have 25 laborers.

Moscow:
45 spt after GA, Smith's will still complete in 5 turns
St Petersburg:
64 shields with growth, 45 next turn for Wind Mill in 2 turns
Kiev:
Wind Mill complete this turn, 30 spt after GA
Minsk:
37 shields with growth, 21 spt after GA, Water Mill in 4 turns with no overrun
Smolensk:
Laborer complete this turn, 10 spt after GA
Odessa:
Laborer complete this turn
Sevastopol:
15 shields this turn, 10 shields next turn for Academy in 2
Tblisi: 16 shields in the box, plus 16 this turn for 32, 10 spt after GA. Could build just about anything - another laborer this turn, rush EIC next turn?
Sverdlovsk:
16 shields this turn, move citizen from coast to second mountain next turn for another 16 to complete the school, then build Port and Major Port (not Aqueduct)
Yakutsk:
Academy complete this turn, 33 spt after GA. I would rush Temple and switch to complete Wind Mill. We need culture here!
Vladivostok:
23 shields this turn, move a citizen from plains to mountain next turn to complete Courthouse
Novgorod:
15 shields this turn, 10 spt after GA for School of Scribes in 3 turns
Krasnoyarsk:
7 shields this turn, 5 spt after GA
 
Very good turnset, you are the RaR genius, Mathias :thumbsup:
I think it would be better to switch Tbilisi to Laborer (1 turn) and then rush EIC, because we have collected few shields already
 
0- ALG (all looks good)
1- Sanitation -> Theory of Evolution, renew 'bacco for 180 bucks
Who says Medellev invented the periodic table? :p He rushes East India
2- Surely enough East India comes
3- Theory of Evolution -> Social Darwinism (2 turns, 80%, -94 GPT)
4- meh...
5- Smith's comes in, but the deficete doesn't go down? (still -94) :confused::hmm:
6- Renew dyes for 180 bucks, deficete down to -82
7- 'lectricity -> grand stratergy (some unknown tech for era advancement)
8-
9- sell contact with Aztecs and Vikings for Wines, Litature, World Map, and 80 bucks
Grand Strategy -> Coperation
10- meh

SM2_Modern_techs.JPG

SM2_1000AD_Ind_left.JPG

The bottom pic is the techs we need to get to Modern times
The top one is the techs we need for Alpha Centari

SAVE
 
Smart said:
I think it would be better to switch Tbilisi to Laborer (1 turn) and then rush EIC, because we have collected few shields already

That was my intention, I just put it on EIC so it wouln't get overlooked. Did I forget to mention that I was researching toward City Planning? Planting forests and building Parks is a good thing.

For modern research, when we get there, beeline Computers first, then Computer Networking. With a new tech every other turn, the order in which we research them probably doesn't matter.
 
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