I have released version 1.13. Various abilities are now allowed for sea, air, and/or non-combat units. Weapons, armors, and abilities that had excessive cost, had them reduced. Artillery always costs 0 now no matter what, it is simply a choice about how your guns work. Trance and ECM abilites no longer cost 0, 1, or 2, they always cost 1. It is tedious designing units just to figure out how to get free abilities, and it uses up a lot of unit design slots. The cost of Foil and Cruiser chassis are cut in half, equivalent now to Speeder and Hovertank respectively. I want naval war to be easier, especially in a mostly Fission game where advanced naval units get really expensive.