mayford
Chieftain
- Joined
- Jul 12, 2018
- Messages
- 30
Basically, you are right. Spartans, for example, do not need to build SkunWorks and this building they do not appear in construction. It would be good if you made it so that when building the same Punishment Sphere there were no Recreations Commons and Paradise Garden in construction.You're right, I didn't understand what you meant. You were proposing, various free buildings for various factions. In principle, you're right, that's a way to adjust faction strength. In practice, I only give a faction a bonus when I see them getting their ass kicked by other factions. The Spartans in my mod do not need a bonus for instance, they are one of the most dominant land factions in the game. If they're in the game and I'm running AI vs. AI, I can almost guarantee that they're going to stomp any next door neighbor early. The other really dominant land faction is the Usurpers. I don't think it's an accident that they both have an Aggressive personality and are focused only on Conquer techs, in my mod.
Okay I will try. I choose Tech Stagnation and Intense Rivalry only to complicate the game.If you always play Intense Rivalry, Tech Stagnation, then you are violating basic ideas under which I've balanced the University compared to other factions. Adding a free Biology Lab would be disproportionately powerful when playing with Tech Stagnation. Also in my mod the University has a Passive personality. When you play with Intense Rivalry you're throwing off the ecosystem I've devised between the factions. I don't know if your choice would make Zak Erratic or Aggressive, but either will definitely start wars more easily. My suggestion is, try playing Transcend on a Huge map with default settings, no Tech Stagnation or Intense Rivalry, and see what the experience is like for you. I seriously doubt Zak is going to dominate, because he hasn't managed to dominate any AI vs. AI test game I've run. The Spartans, Usurpers, and Pirates are far more likely to challenge you.
Great, let's start with the new version 1.21.
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