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- Oct 5, 2001
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There has been a small bug-fix pushed-out for Civilization V. Not sure if its live in steam yet, but will be very soon.
Issues fixed include:
Thanks to Ed Beach (Lead Gameplay-AI Programmer for Civ5) for the info!
Issues fixed include:
- Game now runs if user path includes special characters.
- AI will now make gold per turn deals in amounts other than 5 GPT.
- Open borders is canceled immediately if war is declared and troops in enemy lands displaced.
- AI valuation of cities in trades and peace deals improved.
- Unit maintenance now scales appropriately in Time Limit games.
- Various crash fixes.
Thanks to Ed Beach (Lead Gameplay-AI Programmer for Civ5) for the info!