Several posts here about counterspies and the new Government Center district. One minor stratagem I've found useful in several R&F games already is to build the Government Center on an otherwise less useful square adjacent to my capital city center but also adjacent to other important districts, such as Science, which were built a couple hexes away from the city center to take advantage of mountains or other features. This allows placement of counterspies on the Government Center where they will also protect against infiltration of both the capital city center and any additional districts that are adjacent to the government center. Obviously there are lots of other districts you could be building in the same sort of location that would serve the same indirect purpose once spying becomes available. But in most cases you would want to position those districts in relation to geographical features you can't control -- mountains, coasts, mines, rivers, etc. With the government center placement not being influenced by the need to get such bonuses, it's useful as a district intentionally placed somewhat early in the game in a way that will lend itself to future counter-spying.
I'm also curious about what other players think about prioritizing the building of this district. So far I've been aggressive in trying to get it placed once it becomes available unless there's something more urgent at the moment. This is partially because I'm trying maximize the R&F play experience to understand it better, and partially because I really do think the additional wildcard options it makes available are valuable.
I'm also curious about what other players think about prioritizing the building of this district. So far I've been aggressive in trying to get it placed once it becomes available unless there's something more urgent at the moment. This is partially because I'm trying maximize the R&F play experience to understand it better, and partially because I really do think the additional wildcard options it makes available are valuable.