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[R&F] Small things you have noticed on playing

Discussion in 'Civ6 - General Discussions' started by Victoria, Feb 8, 2018.

  1. Victoria

    Victoria Regina Supporter

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    So I just noticed that I found the eye of Sahara and a goody hut in the same turn and the goody hut produced something different. Hopefully the goody hut find bug is fixed.

    Post anything you like/notice, would be a nice thread for info

    EDIT: Also no quest on CS banner EDIT: Ah no its just moved to the strength but does not always show
    upload_2018-2-8_7-26-20.png
     
    Last edited: Feb 8, 2018
    ChocolateShake likes this.
  2. Boyan_Sun

    Boyan_Sun Chieftain

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    If there are horse resources in a certain range of a barbarian camp, it will produce horseman/horseArcher. Now the range changed from 5 (Vanilla) to 3 (R&F), does that count? It is from the XML.
     
  3. pietro1990

    pietro1990 Chieftain

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    They didn't change the tech tree wich is annoying
     
  4. ChocolateShake

    ChocolateShake Chieftain

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    My Amani is looking to her right, Shaka's is looking to her left.

     
  5. Victoria

    Victoria Regina Supporter

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    I'll have a look later, one is rather happy with ones new toy cyurrently and wants to play!

    There does seem to be a large amount of goody huts early now also
     
  6. Victoria

    Victoria Regina Supporter

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    Gonna try a forward settle, looks like when pops are low its anyone game
    upload_2018-2-8_7-33-54.png

    Lol... Bonus era score for annoying Arabia
    upload_2018-2-8_7-37-40.png
     
  7. Seek

    Seek Chieftain Supporter

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    The CS banner does list the quest on occasion (don't know why not always). It's up by the combat strength number.
     
  8. RohirrimElf

    RohirrimElf Chieftain

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    The biggest thing i noticed while playing as Korea is that i heard more from shaka`s soundtrack then my own nation (which is beautifull by the way).
    It is like the game taunted me. Remembering Shaka is my neighour and i should fear him at all time. Lucky for me there is a mountain choke and i`ve got it covered.

    Another thing that bothered me is that every nation i met (4 of them) hates me. Wilhelmina made this pretty clear on the first turn i met her.
    All reasons are unknown so i`ve got no idea whats going on. I was hoping to at least make one allience with a neighbouring civ.
    This might just be happening to me on my game and not have any effect on other games.

    Korea`s unique campus is rediculously powerfull as expected. I`m 9th civ out of 10 on score. And i am number 2nd on science per turn and techs unlocked.
     
    nzcamel and ChocolateShake like this.
  9. pietro1990

    pietro1990 Chieftain

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    do you play with barbs on or dissabled?
     
  10. GoodSarmatian

    GoodSarmatian A mad God's dying dream

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    First I thought it's too easy to get golden ages, but that might have been because the Cree have both uniques in the ancient era and you get score for those. Now the Classical Era is ending, and I'm about to go from a golden to a dark age.
     
    nzcamel likes this.
  11. Victoria

    Victoria Regina Supporter

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    Ah yes , thanks

    Monument change
    upload_2018-2-8_8-17-35.png

    Aww , forward settling and unescorted settlers still around
    upload_2018-2-8_8-20-1.png

    And AI strupidity is still there, damaged Arabian unit of a smaller army leaves city to attack my leading troops
    upload_2018-2-8_8-34-27.png
     
    Last edited: Feb 8, 2018
  12. orasis

    orasis Chieftain

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    I'm sure that AI+ & 'Real Tech Tree' mods will be available for R&F soon enough... the game is, imo, unplayable without them.
     
    Krajzen and RohirrimElf like this.
  13. TruthfulCake

    TruthfulCake Chieftain

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    They fixed edge scrolling, it seems. Now it works exactly as it is supposed to.
     
    nzcamel, Leyrann and Larsenex like this.
  14. Victoria

    Victoria Regina Supporter

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    EDIT Removed imagined bug, my stupidity

    I just chopped a what field early for 90 food thanks to Magnus :), great pop growth
     

    Attached Files:

    Last edited: Feb 8, 2018
    RohirrimElf likes this.
  15. RohirrimElf

    RohirrimElf Chieftain

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    Barbs on (i did not change settings for barbarians)
     
  16. criZp

    criZp Chieftain

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    I just noticed that the acropolis text says +1 culture from adjacent wonder, when it's supposed to be +2 now (or so I heard).
     
  17. RohirrimElf

    RohirrimElf Chieftain

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    On my current game the AI settles in good spots most of the time. I’ve spotted 2 settlers. Both not protected but they did settle on solid spots. I’ll keep track on unsupported setlers in future games. On my current game i’m about one city behind the average ai player. Playing on immortal. I did settle a bit more agressive then usual (1 extra city as strategic land grab) Should be 1,5-2 cities behind normally.
     
  18. Boyan_Sun

    Boyan_Sun Chieftain

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    Now the GP space projects rush is no longer available.
    All late space project cannot overflow by GP
    (ModifierId = GREATPERSON_GRANT_PRODUCTION_IN_CITY_LATE_SPACE_RACE KeepOverflow=false)
    Royal society provides 3% production of the project cost for each charge of builder. It consumes all charges but only once (one builder sacrificed) per turn.
    Now maybe we can only count on chopping trees to achieve fast science victory.:cry:
    (During my test, Magnus is very, very powerful for SV. Each tree can provide 700~800 production with him for only +100% from GP, no other bonus. So each space project only need 2~3 trees, and the overflow can still keep to the next project. EXTREME CASE: Each tree can provide 200 * 2[governor Magnus] * (1 + 100%*3[Information Scientist & Engineer] + 20%*2[Atomic Engineer] + 20%[HongKong suzerain] + 15%[policy]) = 1900 production in late game)

    The internal names of government plaza buildings are very interesting:
    GOV_TALL = Audience Chamber
    GOV_WIDE = Ancestral Hall
    GOV_CONQUEST = Warlord's Throne
    GOV_CITYSTATES = Foreign Ministry
    GOV_SPIES = Intelligence Agency
    GOV_FAITH = Grand Ministers Chapel
    GOV_MILITARY = War Department
    GOV_CULTURE = National History Museum
    GOV_SCIENCE = Royal Society
     
    Last edited: Feb 9, 2018
  19. Victoria

    Victoria Regina Supporter

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    So I have taken Hattin and it will soon revolt despite having a governor however I am about to take another city and am 1 turn from a golden age. One suspects the value of an early scout is a LOT more for early conquest now.
    If I was approaching a dark age I would just abandon the city rather than futily try to change it
    upload_2018-2-8_9-0-46.png
     
    nzcamel likes this.
  20. Victoria

    Victoria Regina Supporter

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    So the thing is, when attacking someone and doing well and going into a golden age, they can at the same time go into a dark age like Saladin has just done. One turn later Hatrtin has gone from -3.2 to +15.5.
    The "Other Effects" specified here is down to the +2 loyalty for garrison card
    upload_2018-2-8_9-9-34.png

    I have cities with 1 & 2 happiness, both are +3 loyalty for it so looks like a flat value perhaps?
    EDIT: Nope ... +3 for happy, +6 for ecstatic
    upload_2018-2-8_9-30-41.png

    I just had an enemy archer move out of a city into my archers range nd replace it with a spearman, so mutch for the patch.
     
    Last edited: Feb 8, 2018

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