Actually, no. I wanted the smoother stuff at a level higher than Deity too, and I didn't want to work out the compatibility issues between our mods either. So I put it all into Deity++. I implemented three different rulesets: one with vanilla AI bonuses and all the starting units (but scaled higher), one with zero AI starting units and higher bonuses, and one intermediate ruleset with reduced starting units. You're very welcome to try it out.