Snaitf's Unit Allegiance Mod

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Do people still want this mod updated to be v1.61 compatible?
 
TheLopez said:
Do people still want this mod updated to be v1.61 compatible?

That would be great. I have it in my modpack but only due to Rabbit, White's kindness. It appears to be working but I'm not sure if it just worked as is or if Rabbit had to do any serious tweaking. It was part of his Rabbit's Essentials mod
 
This has been added to the Total Realism mod and it helps to make it very nice indeed. It is especially interesting when unique units are captured, or units slightly above your level of technology.

For example playing a small map lots of civs and some vey powerful barbarians cities. Gave the barbarians teutonic knights for defence (see Total realism) but France managed to take one off the barbarians in a border conflict and after healing it, it was used to spearhead a sneaky french attack against me. The teuton was finally killed in a large battle outside one of my cities, 9 warchariots and one nubian archer vs one teuton and seven axemen.

So yes, this mod is neat when combined with others.
 
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