Snarko,
Great idea. The game really needs this. My wishes:
I think AI difficulty (bonuses) should be increased in progressive eras. By midgame I am winning and from there it is a cakewalk. But if I start deity the game is too lopsided upfront. If you could add to your mod the ability to modify this it would be too excellent. Just need a slider that increases the slope of a theoretical line so that in progressive eras we can give the AI greater bonuses so that the game is reasonable in the early stages and gets tougher over time, making the whole game challenging and exciting. I think I am refering to "iAIPerEraModifier". I would like to see the number grow in successive eras instead of being flat. The Deity value is -5, just starting a game with -6 to see...
Also, I would like to see starting options for initial units. I run emperor but give myself a hunter and a worker so can compete with the AI free initial units. The hunter is a blast up front because he eventually gets to capture animals and I use them as early defenders. Everyone should get a hunter (and a worker) in FFH IMO. This would tie nicely into your animal frenzy options, and gives players a chance to take down a spider.
I think everyone should have agriculture as a starting tech plus one free choice.
You could add more "Flavor" ("Starting Unit Flavor Option") by giving a free great person to philosophicals, a general to Aggressives, A disciple unit to spirituals, an adept to arcane, etc. Then could increase animals and barbs which equals much more fun in beginning and really increases ability to level up early units for later use.
Thanks for your efforts.