Man, you guys really make this worth doing and keep me motivated. I must say, it has been a blessing to almost have been forced to be secretive for so long as I have.
But also, now I dont wanna dissapoint you guys by releasing a crappy mod so Im gonna do everything for the mods to be the best they can be.
And, once I get a more detailed idea of what I want in the way of units and graphics, Im gonna ask everyone in this thread that has shown interested in helping if they can help me.
First thing Im gonna do, once I get some time (right now I'm making up for lost time of not having internet at home for almost a year

), I'm gonna fix that IntCol loading bug. I think what Gerikes said about the write(FDataStreamBase* pStream), etc is right. I think I did add my variables to the read and write streams in different order.
Anyways, thanks for your positive comments everyone!
P.S. dh_epic:
Not only are every screens from ingame, the Events actually work. Not every event choice has a working effect so far, but the background code for the thing works. And all I have to do is add the code for the missing effects.
Right now I have events when colonizing planets only, but soon there will be random effects based on other stuff, like how well you control your civilization. (can cause planetary civil wars, or even a civilization wide rebellion)