SNEAK PEAK: Interstellar Colonization AND cIVRPG

Dom Pedro II said:
I think very few of the planets in our solar system are worthy of colonizing... Pluto definitely is not one of them.

Relastically maybe. But this mod isnt 100% realistic.

Consider Star Wars, they got colonies on Jovian planets, water planets. They terraform planets to become terrestrial or make Mars-like planets liveable.

My take on pluto is that, sure its small, and sure its far away with a strange trajectory. But isnt it mostly rock and ice? Ice == good? Rock easier to live on than gas?
 
Well, if you think about putting dwarf planets like Pluto on the map, why not the remainder as well? Should be half a dozen more by present count. ;)

As on colonizable jovians, I thought colonies there only represented their moonsystems to be colonized, not the jovian itself? In comparison a dwarf planet like Pluto (or Eris for that matter) doesn't even have the economic viability and resource variety a jovian system enjoys.
 
Well, ice mining will be useful if you want to build a player-owned structure... ;)

Seriously though, anything you put in, you have to consider: what's the use going to be? And what is the use going to be for a colony on Pluto? Or having it represented at all for that matter?
 
I'm not sure I am going to put it in. To be fair, the reason would be to have an icy planet in the starting solar system.

I always think of gameplay before realism.

And yes, colonizing Jovians would represent colonizing their moons. Atleast initially, depending on how we implement stuff. We could and might add gas mining, which would mean its more like the floating mining colony on Bespin in the Star Wars universe (you know, where Han Solo got captured).

And if you really want to justify having a pluto:ish planet in the starter system, you could say it represent all small planetoid objects in the solar system. (all civs starter system is going to be equal for balance reasons, in the end they might differ, but atm they are copies except for the placement of the planets).

Having that said, I'm still not sure if I wanna include Pluto or not. With all the heat I might get for having it in, I might consider cutting it just because of that.
 
To all you people who say Pluto probably isn't worth colonizing- you might be right. Currently, it gives pretty low yields. Depending on the mechanics we end up setting up, it might cost more than it's worth- short-term at least. Just keep in mind that every bit of solid ground that can maybe be cultivated, and at least can have some people living on it, has some value.
 
The problem is that you all are planetary chauvinists :p

It's not so critical to have solid ground... people can always build space stations. Then you don't have to worry about the environmental situations on the ground.
 
Grey Fox said:
I'm not sure I am going to put it in. To be fair, the reason would be to have an icy planet in the starting solar system.

I always think of gameplay before realism.

Well, usually jovian moons have more available water ice and are situated in better orbital positions then a far-out bunch of plutino's. ;)

Grey Fox said:
And if you really want to justify having a pluto:ish planet in the starter system, you could say it represent all small planetoid objects in the solar system. (all civs starter system is going to be equal for balance reasons, in the end they might differ, but atm they are copies except for the placement of the planets).

Better have a proper planetoid-graphic for those, and the real planetoids are usually more mineral-rich then a dwarf planet.
 
Dom Pedro II said:
The problem is that you all are planetary chauvinists :p

It's not so critical to have solid ground... people can always build space stations. Then you don't have to worry about the environmental situations on the ground.

But the matter to build those stations has to come from somewhere. Maximizing the amount of livable space is one of the things that an advanced society would have to do. Tunneling through the interior of a planet almost all the way to its core, and using the displaced material to make an extensive array of space stations is a project that might be undertaken.
 
Maybe they would come out to be the same thing. Take apart all the planets, and use that matter to build a massive Dyson sphere, but have the inside of the Dyson sphere be habitable, have it actually be colonized. That would be an interesting scenario.
 
Hell man, i hope you keep on working on CiV RPG, cause i just realized that we can reuse hundreds of my Models in a FfH II RPG version :) we surely will have enough units and a fledged out background story when you are in a releaseable state... so concentrate on RPG, forget that space stuff ;)
 
My cosmological knowledge might be considerably less useful on cIVRPG, but if you think I could be somewhat useful on that mod as well, I'd love to get in on it. Is it being actively worked on currently, or are we going to get IntCol operational first?
 
Chandrasekhar said:
My cosmological knowledge might be considerably less useful on cIVRPG, but if you think I could be somewhat useful on that mod as well, I'd love to get in on it. Is it being actively worked on currently, or are we going to get IntCol operational first?

Basically only design work being done, but I have done some implementations. For example I've added critical strikes, accuracy, shield blocks etc.

I also have some player classes in the game with skills etc, but every class is being redesigned from the bottom up atm. So most implementations at the moment are "Engine" stuff, or what to call it. General features that can be used with the skills, promotions and equipment.

When we get done more with the basic design I will gather a bigger team for the project.

My main focus for the moment is to get a releasable version of IntCol finished first though.
 
just wondering... do you have a story for civRPG or is it just make up your own story as you go?
 
Civkid1991 said:
just wondering... do you have a story for civRPG or is it just make up your own story as you go?

There will be a story mode triggered as a victory. (I.e. you can select to play with story mode on or not, default on)

If I get my way, the Story Mode is gonna be slightly different for each class, with similiarities within the same race.
 
Grey Fox said:
There will be a story mode triggered as a victory. (I.e. you can select to play with story mode on or not, default on)

If I get my way, the Story Mode is gonna be slightly different for each class, with similiarities within the same race.

I can't wait to see what the story is like :)
 
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