SNES: Absolution III

OOC: I sort of meant taking their SHIPS, if its me that you mean. They will have our crews, but the ships will be theirs. I mean, the British didn't have to annex Denmark to steal its fleet.
 
From: Comanche
To: Druids

As we said we cannot allow your holy men to travel our lands and speak about their gods. They are dangerous for us. We will watch all druids in our lands and if they are peacefull we will leave them alone. If not...

Before you have proven yourselves we will not sign anything! Maybe If you gave us horses...

To: The Nations

Is there any possibility that you accuire the sacred animal and give some to us? We would greatly reward you!
 
das said:
OOC: I sort of meant taking their SHIPS, if its me that you mean. They will have our crews, but the ships will be theirs. I mean, the British didn't have to annex Denmark to steal its fleet.

I wasn't actually referring to you since I haven't read any of next turn's orders yet, I was just answering a question that was directed towards me via PM
 
Incidentally, this really isn't a big thing, but could you change my (China's) form of government to an "Imperial Bureaucrcy"? Thanks in advance.
 
Media to Ajaj :

Sounds good. We will build a big monument on the Tigris near our borders to honor this alliance. It will be a pillar with Ajaji script on the western side and Median script on the eastern side :)


Orders

Bring the army back to Media. Train the rest of the Army in the strategies learned in the warring in Europe. We especially like the cavalry flanking maneuvers we saw and the massed archer fire. (Upgrade the quality of the army). Keep drilling them to keep loyalty and discipline high.

Median tacticians and armorers have added an Elamite twist to the equipment and formations we saw in the West:

(UUs)

Light phalanx-
Massed in shallow columns, these troops carry a long but light wooden or wicker shield, and either a short spear (for use against unorganized enemy troops) or a slashing sword (for use against ranked spearmen). They can move quickly on the battlefield and use shield and sword to spoil projectile and spear attacks. They are well disciplined and maneuverable. Their main weakness is against enemies with heavy shields or very long spears.

Ranged Auxiliaries-

Primarily composed of bowmen, with some other mixed-projectile launchers. Use short, heavy arrows meant to come down on enemy heads from above. Used to support infantry advances or break enemy charges. Particularly useful against slow or densely packed columns of soldiers. Usually protected by cavalry or infantry.
 
SKILORD, so anyway, can I, upon annexing Germany, grab its ships for my fleet? I believe it to be perfectly reasonable unless the entire German fleet is sabotaged. Since its most plausibly in territory held by us, that option is doubtful.
 
To Mycenae
From Ajaj
Aye, sounds good. The more the merrier. (OOC sorry Sheep :p... maybe you can join too?)
 
To Medes
From The Glorius (Yes We are) Madg: We welcome any oportunity to learn more of our intelligent if slightly small neighbours to the north. It is possible that oru leaders are three times the size of yours but first answer this question for us, is your royal family one of midgets? If not a word of advice, do not automaticaly believe the rumours of your people as educated as im sure they are rumours are just that and should be treated as such. We look foward to establishing further contacts with your people.

P.S Oh and we dont have feet growing out of our heads either. (Actually that tribe exist in a hidden city beneath the Waves)
 
das said:
SKILORD, so anyway, can I, upon annexing Germany, grab its ships for my fleet? I believe it to be perfectly reasonable unless the entire German fleet is sabotaged. Since its most plausibly in territory held by us, that option is doubtful.

We'll say that German nationals sabatoge a part of the fleet, size to be determined when I do it, and the training (which is more a ting of the Seamen than of the ships) will not be helped.
 
Fair enough.

When is the update?
 
Media to Madg :

Well we look forward to finding our exactly what the differences are between our lands and yours. If you will guide one of our ships through the currents to your land, you could show some of our scholars around. Likewise we invite you to send delegates to our capital that we may show you what our customs, learning, and land is like. And of course our merchants would be delighted to appraise opportunities for trade.
 
SKILORD said:
Update tomorrow

No, I haven't Feanor.

oh dammit, well im at school now i´ll be out in a few hours

EDIT: ok i PMed them to you, they are rather sloppy but im still on school right now
 
Druidism basically removed from the Comanche through social pressure.

-

The Druids build a colony in what they call Virginland.

-

Hessia becomes a beacon of Germany, filled with refugees from Macedon and Germania.

-

Sicilia declares independence with Druid support, piracy rages.

-

Riots in Denmark from Velikoslavian occupation.

-

Revolution ends in Scandinavia when the Aeser Holy Republic is formed.

-

Velikoslavia slowly (and sneakily) begins to intrude on the lives of the citizens.

-

The Madg discover Australia, but the coolness of that continent is in question.


WAR(s)

In Europe

The Eighth turn of hostilities. (I mean, c’mon guys.)

In the West there remains a stalemate between the Greeks and the rebellious guerilla Semerians who refuse to give up land. Rebellions throughout occupied Semeria constantly require troops to be diverted and things are just ugly there.

Semerian Africa has success in pushing back the Gallic advance by building up militias.

Sicily declares independence and begins openly pirating against supply lines of the Mycenaean.

Germania collapses in the East, having been entirely outgeneraled by the Velikoslavians despite their once massive and well trained army.

Macedon collapses in the East.

Asia

Fifth Turn of Hostilities

Markadia successfully builds up Militia on their borders and retake a fair amount of land. They slaughter the Nipponese at a few choice battles, but fail against them when the sea is attempted.

The Ghandans and the Chinese remain in a virtuaql stalemate to the north.

The Ghandans and Markadians wish to speak peace.

Science

Gaul, Hessia, Madg, Nippon, and the Comanche enter into the Imperial Age.

Wonders

Wonders in Progress

Eastern Olympics: Markadia (2 Turns)

Odyssey complete in Velikoslavia!

Pyramids complete in Lyons!

Kenjutsu Naginatajutsu Ryu: Nippon (2 Turns)

New Open Wonders

-NONE-

Contacts

None really

NPC Diplo

To: Druids
From: Aeser Holy Republic

How about we go with an NAP?

(OOC: Faithfulness now measured, it measures the faithfulness of the generals and the wealthy in your nation, not of the people as a whole, you can get the whole peoples from the Happiness stat, the faithfulness of the higher ups will keep away coups.)
 
Mappa Mappa do the slappa!
 

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