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Adjusting Automatic Order Fixes....
Adding Player....
Making automatic orders...
Initiating Update...
Update 2:
Egypt - has an abundance of food, but their people have yet to learn how to harvest the valuable resources around them. As their ability to work with metal and wood improves, their stomachs are deflating. A season has passed and over 10% of the population has starved to death.
Bulgaria - The people of Bulgaria are starting to learn how to work with the forests around them. Not only do the woods provide excellent timber, of which they have learned to make tools with, but they also allow excellent game with which to hunt. However the people are struggling to get on their feet, and 5 percent of the population dies off.
Russia - Learning quickly that their survival depends on how they adapt to the harsh climate around them, the Russian peoples quickly learn how to hunt and use wood in a variety of ways.
Singodia - struggles to get on it's feet, but is making headway in early technology.
African Empire - The African peoples dedicate themselves to the art of hunting, learning all they possibly can with their primitive technology, to search out, trap, and gather food from the wild animals around them.
Basconia - A new nation borders a series of mountainous ridges, the people learn slightly how to hunt, and seeing the mountains research improvements into mining and how to work precious metals.
Qazvin - The desert peoples of Qazvin are dealt with harshly by the climate around them, they learn to hunt, but the scarce game around them is hardly enough to feed the people. However, they gather what they can, and hope for a brighter tomorrow.
Automatic Order Adjustment....
African Empire - Removed the invalid Scouting's, and added Hunting 4-5, Farming is now allowed.
Basconia - Added 3 Hunting, Added Mining, Added Metal Working