SNESIII- Star Wars (seriously you'll love it)

Problems with death of NES:

1 - We MAKE the story, remember? If you don't know how it WENT...then you aren't enough of a SW fan *bows* to be playing (no offense...but it's true)

2 - I was just coming here to ask you to run off a quick list of army + navy deployments...

3 - That's the trouble with the hyperdrive. You can be anywhere in the galaxy within 2 weeks, and you can't defend everywhere. I agree, it IS a problem, but I'm sure it's one we can fix.

4 - True...haven't seen a whisker of him so far.

5 - It's slow. Come to think of it, a galleon's slow, yet plenty of people play games at that age. We (i.e those playing) are the ones who decide how fast it goes, not the spectators

6 - Poison! Ssssssssss!

SKILORD...I'm over-competent on SW, and I have more time than I dare tell you...I'll take over if you like.
 
within 2 weeks? then why can't they explore the unknown region then? I am sure there is limit somehow.

Why create a simple travel time which people can follow? like for example, looking at the pic on a 800x600 (whatever) resolution, one centimeter is the distance an average hyperdrive can travel within a turn. When someone does a Military action, they state where those ships are coming from... of course, players should use it as Player Gods, not simply say that your society's spies got the information and acting upon it.
common courtesy and consideration for the other players.

Anyway, i was thinking to quickly organize a NES game here.... either base on a quasi starwars(episode 2 theme)/starcraft universe. Just need a galaxy map i can edit easily with paintshop/BMP (this computer to crappy to download photoshop or whatever). Also thinking to use some basic structure which hopefully would keep the game balanced, fair and fun.

-Mellian
 
please do wings

ps i reccomend that you get a battle calculation formula i plan to pass off control of most of my NES's and focus on 1 or 2, developing the tools that uk has mastered.
 
Ok, battlecalc formula coming up - I'll also be listing military forces that can be operated.

The Unknown Regions haven't been explored because of three reasons:

1 - The galaxy's difficult enough to look after anyway, and lacks nothing in resources/etc

2 - New planets are being discovered all the time in the 'main' galaxy

3 - It's to dangerous to jusy hyp in there and explore. You could, in theory, fly there without hyperdrive...but since it takes a couple of years to travel between stars, that could be kinda hard.

I wouldn't start an Ep.2 based game just yet - not enough is really known about the Republic's condition to make it realistic.
 
New planets all the time? gee, they go from Coruscant to Tattoine, passing by several unexplored systems. How fun. Another detail i notice so far... i thought you couldn't detect incoming ships in Hyperdrive? I don't think any deep long range sensors exist like the ones in Startrek.


Anyway, i said base on Episode 2, not exactly like it :p already thinking to make it quasi like. I am simply fond of the scenario where a big republic like that starts to fall apart, like when the Roman Empire did followed by many warlord or simply nations are formed.

-Mellian
 
Ship Name CLASS SPEED COMBAT RATING

(Empire)

CeC CR90 Corvette 60MGLT 1
Nebulon-B* Frigate 50MGLT 1.5
Quasar-Fire* Carrier 35MGLT 0.5
Bulk Cruiser* Cruiser 20MGLT 2.5
VSD*x Cruiser 25MGLT 3
VSDII*x Cruiser 30MGLT 3
Dreadnaught Cruiser 10MGLT 2.5
Strike Cruiser+ Cruiser(A) 35MGLT 1.5
ISD*$ Cruiser 25MGLT 4.5
ISDII*$ Cruiser 25MGLT 5
Carrack Frigate/Cruiser 40MGLT 2
SSD*% Command Ship 20MGLT 15


NOTES : These are pretty general. I won't even start to describe how insanely difficult it would be to give full detail in ship classes.

x - VSD stands for Victory-class Star Destroyer
* - These ships carry fighters. All fighter-equipped ships contribute an additional .5 combat power.
+ - The Strike Cruiser is a pretty new ship. The design is modular, so it can be adapted to carry fighters, troops, dead beavers - you name it!
$ - ISD stands for Imperator-class Star Destroyer
% - SSD stands for Super (aka Executor) class Star Destroyer

The Empire may only have ONE (1) SSD active at any time. If it is destroyed, the Empire must wait at least FOURTEEN (14) RL days before beginning construction of another.

PROBLEMS WITH REBEL SHIPS - The Rebels and the Mon Calamari are, essentially, the same thing; this means that making independent ship lists for both is a waste of time. In other words, this list counts for both.

Ship Name CLASS SPEED COMBAT RATING

(Rebels)

CeC CR90 Corvette 60MGLT 1
Nebulon-B* Frigate 50MGLT 2
Quasar-Fire* Carrier 35MGLT 0
Lt. Cal Cruiser Cruiser 30MGLT 2.5
MC80 Star Cr.* Cruiser 25MGLT 3
MC80b Star Cr.* Cruiser 20MGLT 3.5
MC90b Star Cr.* Cruiser 25MGLT 4
ISD* Cruiser 25MGLT 4.5
H1C Star Cr.*£ Command Ship 20MGLT 9

NOTES : Again, generalized. Mon Calamari gain a battle point of 1 if operating Star Cruisers; lose 1 (both overall) if operating non-Calamari ships. Rebels suffer no penalties.

* - Fighter-carrying ships. See above.
£ - Home One-class Star Cruiser. I'm not 100% sure on this, but I am told there was more than one of this class in operation. Cannot be built by Rebels. Mon Calamari must wait 7 (seven) days if the 1 ship of this class permitted is destroyed before beginning construction on another

PROBLEMS WITH HUTT SHIPS

The Hutts aren't exactly a civilization. They use what mercenaries they can hire, and have no specialist ship designs. They may hire mercenaries commanding any of the above designs whose combat power (excluding fighters) does not exceed 3. They gain a 0.5 combat bonus for shipof combat power 2 or under.

(OOC - I don't have a copy of The Truce at Bakura handy, therefore can't do much work on the Ssi-Ruuk. It's at the library, however, so they should be up within a couple of days)

In combat, add combat power and bonuses. If the combat power of fleet 1 is equal to that of fleet 2, the battle is drawn. Remove the most powerful ship from each fleet and proceed. If combat power of fleet 1 is up to 50% greater than the combat power of fleet 2, remove weakest ship (excluding carriers) from fleet 1, the two strongest ships from fleet 2 and declare fleet 1 the victor. If combat power of fleet 1 is more than 50% greater than fleet 2, remove all but the weakest ship from fleet 2, two weakest from fleet 1, and declare fleet one the victor.

Hrm. Seems to have got a bit over-complicated...I'll edit it later if I can think of something better.

Coming later - Movement Table and Troop Table
 
A couple notes regarding empire ship list:
-There were more Super Star Destroyers, but because of how long it took to construct them, there were few. The Executor was just the first. Ysanne Isard's command ship was the Lusankya, which did exist during palpatines rule, but was buried beneath the buildings of Coruscant. It fled during the liberation of Coruscant. Don't know of any others which existed at the time.

Maybe you should raise the limit? Or make it real hard to build them?

-Its not Imperator, its Imperial-class Star Destroyer. I think there was one called Imperator though.

This info was got from the www.starwars.com databank btw.
 
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