haegint
Chieftain
Please disregard my message #399 entirely. And my apologies to Thunderfall for not correctly receiting his name.
I would offer the following comments on Snoopy's and Thunderfalls latest works:
I personally prefer the colors for water from Snoopy v.2. In version 3 resp. 4, all water including rivers is too intense and glows too much. I find it a bit distracting and sharp on the eyes. The drop-off from coast to sea/ocean I would prefer not to have.
The irrigations are simply beautiful, as are the trees and mountains. The cliff coastline I do like.
I think the hills now are "barren" at the top, their color appears lighter, at least on my system. I prefer them being simply "full color" like in version 2.
In terms of gameplay, I find the grey mountains make it a little hard at times to find my paratrooper or tactical nuke in. Maybe this is why Firaxis shipped them originally red. (I could use the basering around units but I prefer not to).
The idea that some mountains remain red in Snoopy's mod is great, IMO. I like the added variety.
I agree that the flying whale in the original resource.pcx is not so good. The diving whale Snoopy proposes is a nice idea, but just too invisible, IMO.
If I may get off-topic just a little: It always bugs me that the cow resource show me her (?) butt. I'd like it to face me like the game, horse or fur.
In the terrainbuildings.pcx the modern fortresses a so sickly green! I wish I could change them. They should at least be grey, IMO to give an idea of concrete. They always cover any resource, too.
And finally, when will there be a nice mine? I've tried the suburbs, but they look not right in the ancient/medieval ages. I've tried the sheep which are cute but not fitting together with railroads. Plus the original mine is sometimes hidden behind a bonus wtc. that you need to get Terrain info.
If I was able computer-wise (I really have no clue on Photoshop), I guess I would not make a building for mine at all, but simply show a blue shield in the bottom corner of the mined tile so it would not interfere with any resource/bonus etc. Maybe some bronze shield would be even better in order not to get an overly blue-cluttered map when you have built many mines. Maybe somebody did a modification on that already, I just don't know.
This post may give the idea that I'm only complaining. I am not. I get a lot of pleasure out of Snoopy's mods and other people's work. Please nobody must take offence in any way at my critisicsms (sp?), I really mean it to be constructive.
Thanks for your patience.
I would offer the following comments on Snoopy's and Thunderfalls latest works:
I personally prefer the colors for water from Snoopy v.2. In version 3 resp. 4, all water including rivers is too intense and glows too much. I find it a bit distracting and sharp on the eyes. The drop-off from coast to sea/ocean I would prefer not to have.
The irrigations are simply beautiful, as are the trees and mountains. The cliff coastline I do like.
I think the hills now are "barren" at the top, their color appears lighter, at least on my system. I prefer them being simply "full color" like in version 2.
In terms of gameplay, I find the grey mountains make it a little hard at times to find my paratrooper or tactical nuke in. Maybe this is why Firaxis shipped them originally red. (I could use the basering around units but I prefer not to).
The idea that some mountains remain red in Snoopy's mod is great, IMO. I like the added variety.
I agree that the flying whale in the original resource.pcx is not so good. The diving whale Snoopy proposes is a nice idea, but just too invisible, IMO.
If I may get off-topic just a little: It always bugs me that the cow resource show me her (?) butt. I'd like it to face me like the game, horse or fur.
In the terrainbuildings.pcx the modern fortresses a so sickly green! I wish I could change them. They should at least be grey, IMO to give an idea of concrete. They always cover any resource, too.
And finally, when will there be a nice mine? I've tried the suburbs, but they look not right in the ancient/medieval ages. I've tried the sheep which are cute but not fitting together with railroads. Plus the original mine is sometimes hidden behind a bonus wtc. that you need to get Terrain info.
If I was able computer-wise (I really have no clue on Photoshop), I guess I would not make a building for mine at all, but simply show a blue shield in the bottom corner of the mined tile so it would not interfere with any resource/bonus etc. Maybe some bronze shield would be even better in order not to get an overly blue-cluttered map when you have built many mines. Maybe somebody did a modification on that already, I just don't know.
This post may give the idea that I'm only complaining. I am not. I get a lot of pleasure out of Snoopy's mods and other people's work. Please nobody must take offence in any way at my critisicsms (sp?), I really mean it to be constructive.
Thanks for your patience.