Snoopy's Terrain Graphics Modpack

Please disregard my message #399 entirely. And my apologies to Thunderfall for not correctly receiting his name.

I would offer the following comments on Snoopy's and Thunderfalls latest works:

I personally prefer the colors for water from Snoopy v.2. In version 3 resp. 4, all water including rivers is too intense and glows too much. I find it a bit distracting and sharp on the eyes. The drop-off from coast to sea/ocean I would prefer not to have.

The irrigations are simply beautiful, as are the trees and mountains. The cliff coastline I do like.

I think the hills now are "barren" at the top, their color appears lighter, at least on my system. I prefer them being simply "full color" like in version 2.

In terms of gameplay, I find the grey mountains make it a little hard at times to find my paratrooper or tactical nuke in. Maybe this is why Firaxis shipped them originally red. (I could use the basering around units but I prefer not to).

The idea that some mountains remain red in Snoopy's mod is great, IMO. I like the added variety.

I agree that the flying whale in the original resource.pcx is not so good. The diving whale Snoopy proposes is a nice idea, but just too invisible, IMO.

If I may get off-topic just a little: It always bugs me that the cow resource show me her (?) butt. I'd like it to face me like the game, horse or fur.

In the terrainbuildings.pcx the modern fortresses a so sickly green! I wish I could change them. They should at least be grey, IMO to give an idea of concrete. They always cover any resource, too.

And finally, when will there be a nice mine? I've tried the suburbs, but they look not right in the ancient/medieval ages. I've tried the sheep which are cute but not fitting together with railroads. Plus the original mine is sometimes hidden behind a bonus wtc. that you need to get Terrain info.

If I was able computer-wise (I really have no clue on Photoshop), I guess I would not make a building for mine at all, but simply show a blue shield in the bottom corner of the mined tile so it would not interfere with any resource/bonus etc. Maybe some bronze shield would be even better in order not to get an overly blue-cluttered map when you have built many mines. Maybe somebody did a modification on that already, I just don't know.

This post may give the idea that I'm only complaining. I am not. I get a lot of pleasure out of Snoopy's mods and other people's work. Please nobody must take offence in any way at my critisicsms (sp?), I really mean it to be constructive.

Thanks for your patience.
 
Is there a certain reason why you stopped? It is a truly sad loss.

GIDustin
 
Agreed; I have enjoyed your work; you will be missed.
 
Oh snoopy,
that's really sad news from you. I wish we could convince you to change your mind sometimes.

Sincere thanks for all your time and effort,

Thomas
 
My graphics can't fix the game's mechanics, just the appearance; its not enough for me to want to play the game.

Also i'm working on another game at the moment - an adventure game, so I am devoted to that now.
 
I agree with the others, snoopy, you will be missed. Thanks for creating this mod -- I really enjoy it. At first, I had trouble differentiating the sea from the ocean but after a game or so I got used to it. And I had to edit the "halo" from around the whale's tail since it bugged me (and add in the slightly smoother and more detailed PTW resources) but overall it was a first-rate job. Thanks for your effort and good luck on your new projects.
 
i'm downloading it now but from the screen shots it looks awesome and as for you leaving your contribution to this game will be missed:(
 
Snoop,
Well, you done some awesome work, and I think your terrain was unique and great.

I always loved the CIV3 menu screen art you done, a lovely piece of work.

I'll keep that graphic as a momento of a great artist.

Good luck! :)
 
Hey love the mod. But i cant get it to work right. I used the default directory for install with PTW so if u coudl just give me a dircetory to unzip to the be great.
 
It comes with most versions of PTW. To use it, just choose the "Load Scenario" option and pick one of the "Sn00py's Terrain*.bix" files. If you really want to use it to replace the default graphics, this mod should contain folders for "Terrain" and "Cities", both of which belong in the "Art" folder that's in the main program directory. The 2 resource files go directly into the "Art" folder as well. Backing up any existing files in those locations is recommended, of course.
 
I want it so i just start a normal new game to use these. the old graphics SUCK.
 
There's no difference between starting that scenario and starting a new game (except the graphics, obviously). It'll even go into the Hall of Fame.

If you really want to make it permanent, like pdescobar said, move them into you ptw/art directory preserving the directory structure. And back up your files first.
 
Actually, for me, PTW doesn't enter any scenario games into the hall of fame, but that's a minor annoyance at best. Regardless, as was stated, you can replace the default graphics as listed above.
 
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