So anyway, place your bets: when will civ7 arrive?

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They'll just drop Civ7 when the time is perfect for them to market it against the competitors.
That's not how the video game industry works. You don't sit on a complete product and then wait for "the perfect moment" to launch it. It will launch when its development cycle is done so they recoup their losses from development and then start on the DLC.
 
For me EU4 is at the same place Civ 6 is: I think they’ve done about as much as they can with their current formats, and I want the next iteration to be a significant one. So I’m happy to give them both time.
 
Everyone speculates on what 7 will be like. But what if there is no 7? What if they're just not up to it and decide to open new franchises? Mobile games, superhero games, whatever.

It's weird, real weird, that there is ZERO info on 7. Makes me wonder.....
 
Everyone speculates on what 7 will be like. But what if there is no 7? What if they're just not up to it and decide to open new franchises? Mobile games, superhero games, whatever.

It's weird, real weird, that there is ZERO info on 7. Makes me wonder.....
They are still giving out content for Civ 6, so I'm not surprised that there is no info, yet.
 
Everyone speculates on what 7 will be like. But what if there is no 7?
I feel like that would be rather like Bethesda deciding they're not making Elder Scrolls games anymore. "This franchise makes bank. Let's abandon it!" said no corporate entity ever, even when a franchise might be better off abandoned. (Certainly not saying that Civilization should be abandoned.) New IPs like Midnight Suns or Starfield don't indicate an abandonment of well-established IPs.
 
It's weird, real weird, that there is ZERO info on 7. Makes me wonder.....

Radio silence lasts for years every time next Civ game is being worked on, it was almost three years of zero news in case of civ5 -> civ 6 transition, before sudden announcement ~5 - 6 months before release date, it's just their style. Which I prefer over the style of some developers "let's announce the game YEARS before release, tease everybody with faraway promises, and in the meantime realize we actually can't deliver them". Hello Cyberpunk with fake demos and promising core features before realizing they can't be done two years later lol.

What's exceptional this time is that there is at least some filler between the last major expansion and the new iteration, in the form of new frontier pass and current leader packs.
 
That's not how the video game industry works. You don't sit on a complete product and then wait for "the perfect moment" to launch it. It will launch when its development cycle is done so they recoup their losses from development and then start on the DLC.
Also this whole discussions of "competition" always irked me, games don't *really* compete, they're a infinite product, and nothing stops you from having both. This isn't a vacuum. You can have both.

Humanind didn't do well and hasn't really "stick" with people, and were glorified to be the uspurer of Civ.
 
Also this whole discussions of "competition" always irked me, games don't *really* compete, they're a infinite product, and nothing stops you from having both. This isn't a vacuum. You can have both.

Humanind didn't do well and hasn't really "stick" with people, and were glorified to be the uspurer of Civ.
Games absolutely compete financially. This is why release windows are so important (and often defined well in advance by the business, sometimes to the detriment of the product)

However, the notion that one game release is going to "end" (or otherwise usurp the position of) another game is generally inaccurate (and is mostly consumer-driven by what people prefer in their games).
 
Also this whole discussions of "competition" always irked me, games don't *really* compete, they're a infinite product, and nothing stops you from having both. This isn't a vacuum. You can have both.

Humanind didn't do well and hasn't really "stick" with people, and were glorified to be the uspurer of Civ.
They do compete. There's a good reason why I haven't bought Humankind or Old World - I already have Civ 6 and that scratches the itch. If there were 10,000 Civ 6-like games, the chances of me buying Civ 6 would have been much lower. I have finite money and time to spend, so they compete for them.

Of course, it's not an "ideal" competition because people can (and do) buy both. Buying one can even lead to buying the other. I bought CoD because I bought Halo and enjoyed it. However, generally, releasing at the same time as a significant competitor isn't ideal and reduces profits. Even with film, an even less "ideal" competition industry, there have been pretty good films that did poorly because they released at the same time as a bigger competitor.
 
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There's a good reason why I haven't bought Humankind or Old World - I already have Civ 6 and that scratches the itch.

There's a good reason why I don't play Humankind - the game sucks!

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So, anyway, do you guys think recent leader packs are a hype buildup before civ7 announcement, or a consolation prize?
 
I feel like that would be rather like Bethesda deciding they're not making Elder Scrolls games anymore. "This franchise makes bank. Let's abandon it!" said no corporate entity ever, even when a franchise might be better off abandoned. (Certainly not saying that Civilization should be abandoned.) New IPs like Midnight Suns or Starfield don't indicate an abandonment of well-established IPs.
I personally wish that corporate entities would start making new IPs, and stop milking pre-existing ones. Do we really need three Star Wars trilogies and ten million Marvel movies? Why not make a new Sci-fi movie that is not like Star Wars? Sci-fi allows alot new interesting ideas to explore, and I don't think Star Wars is no longer delivering on that front. And when it comes to Marvel, I'm just tired of hearing about it.
Video games I feel have this same issue but bigger. I mean how many Mario games are there in total now, or Final Fantasy games? They sell well, but for a person who is not part of either fandom they look like a blob of sameness.
 
So, anyway, do you guys think recent leader packs are a hype buildup before civ7 announcement, or a consolation prize?
I’m not sure it has anything to do with civ 7 except to try to keep some revenue coming in and keep some team members busy while it’s being worked on.

For a “hype buildup” - I don’t see how releasing content for the older game would be relevant for that. I can’t think of any other example in gaming where a company made a bunch of content for a game then ended it by announcing a new game. Seems like that’d be a nonsequitur of a tactic.
 
There's a good reason why I don't play Humankind - the game sucks!

Weirdly I am glad I played it even though I don't like it. It is full of great ideas, they just don't come together and are overshadowed by annoyances.

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So, anyway, do you guys think recent leader packs are a hype buildup before civ7 announcement, or a consolation prize?

I would suspect hype... I'm maybe a 50-50 that they might end the pass with a civ 7 announcement. I could imagine a situation where art teams were in a bit of a lull and this pass became a cheaper ask than you might have imagined...
 
I personally wish that corporate entities would start making new IPs, and stop milking pre-existing ones. Do we really need three Star Wars trilogies and ten million Marvel movies? Why not make a new Sci-fi movie that is not like Star Wars? Sci-fi allows alot new interesting ideas to explore, and I don't think Star Wars is no longer delivering on that front. And when it comes to Marvel, I'm just tired of hearing about it.
Video games I feel have this same issue but bigger. I mean how many Mario games are there in total now, or Final Fantasy games? They sell well, but for a person who is not part of either fandom they look like a blob of sameness.
The thing is Star Wars and Marvel are what has been making Disney money throughout the last decade. I've also never been the biggest fan of these universes, so I understand your sentiments that they have been milking them to death though. Marvel should have ended after Endgame and Star Wars should have just stuck to movie trilogies, though Rouge One was the best new Star Wars movie in a long time.

As for video games, I don't know much about Final Fantasy to comment, but Nintendo getting rid of Mario is like Disney getting rid of Mickey Mouse. He's the mascot so that's at least understandable while there are so many games. Then again Pokémon is retiring Ash and Pikachu from their anime, so...:dunno:
 
So, anyway, do you guys think recent leader packs are a hype buildup before civ7 announcement, or a consolation prize?
Personally I think it's a somewhat bumbling goodwill ambassador leading up to Civ7 after NFP had a very mixed-to-negative reception, plus a minor revenue stream from people buying other content to get LP for free.

I personally wish that corporate entities would start making new IPs, and stop milking pre-existing ones. Do we really need three Star Wars trilogies and ten million Marvel movies? Why not make a new Sci-fi movie that is not like Star Wars? Sci-fi allows alot new interesting ideas to explore, and I don't think Star Wars is no longer delivering on that front. And when it comes to Marvel, I'm just tired of hearing about it.
Video games I feel have this same issue but bigger. I mean how many Mario games are there in total now, or Final Fantasy games? They sell well, but for a person who is not part of either fandom they look like a blob of sameness.
It depends on the franchise, but I mostly agree. I won't lie: Fallout was on the top of my mind when I was thinking of franchises that need to be retired. I'm super curious to see if a new IP will pull Bethesda out of the lazy rut they've been stuck in for twenty years. (On the other hand, even very well-milked franchises can sometimes deliver surprises. I more or less despise Star Wars, with the exception of the beautiful deconstruction of Star Wars that is The Sith Lords, but I found both Rebels--well, the first three seasons--and Fallen Order to be very refreshing. Sorry, Mando fans, but I can't give it more than, "It was a competent and occasionally heartfelt delivery of some very tired tropes." Why am I exposing myself to so much Star Wars media when I despise it? Stockholm syndrome Nostalgia, chiefly, and morbid curiosity.)

The thing is Star Wars and Marvel are what has been making Disney money throughout the last decade.
It seems to me that's just one more reason not to like them. :mischief:

though Rouge One was the best new Star Wars movie in a long time.
Rogue One made up for its utter lack of substance by being very pretty. Watch it a second time, however, and you'll start to see past the smoke and mirrors. The protagonists have no personalities, no motivations, and simply do whatever the plot requires of them at the moment, made especially obvious by Jyn's wild flailing from not caring about the Rebellion to accusing the Rebellion of murder to "Rebellions are built on hope!" within an astonishingly small time frame. The villains are actually better off--Krennic is one of the best villains of the franchise--but are overshadowed by the appalling choice to resurrect Peter Cushing from the dead. tl;dr: People are far too quick to give R1 a pass for being a very pretty but very hollow film IMO.
 
There's a good reason why I don't play Humankind - the game sucks!
Out of interest, what do you like/not like with Humankind? And what ideas there would you, if any, want in Civ7?
 
Weirdly I am glad I played it even though I don't like it. It is full of great ideas, they just don't come together and are overshadowed by annoyances.
Same question to you, I am genuinely interested. What do you like/not like and what ideas would you like in Civ7? :)
 
Same question to you, I am genuinely interested. What do you like/not like and what ideas would you like in Civ7? :)
I think this is taking things a little off topic but at the risk of that, I'll make one post.

Likes:
The civic system was really immersive
The Era score system gave motivation to play in different ways
I really liked the spitting of the map into regions. But that is something a lot of people also disliked so...
Customizing a culture felt good, though it was a bit too difficult to keep track of with civs switching. Some form of customizing within a civ though would be pretty nice.
I also really rate the soundtrack

Dislikes:
Combat was tedious, I don't like the approach of turning it into a mini game.
The Neolithic start was a tough risk-reward concept to balance, they might have bitten off more than they could chew for something that was effectively a gimmick
The graphics needed to be more distinct as it was very difficult to work out which quarters were which or even sometimes elevations at a glance
It was hard to keep track of who was currently which civ.
Placement of quarters just wasn't much of a puzzle and there were too many of them to place down to really make it worthwhile optimizing everything anyway.
 
The civic system was really immersive
...
I also really rate the soundtrack
These were the only two things I liked about HK. I liked the idea of events, but HK's felt hamfisted and were inferior to Amplitude's previous games' quests.
 
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