Saxo Grammaticus
Clerk
- Joined
- Jul 3, 2021
- Messages
- 393
Personally, I don't think this description does Civ5 proper justice - or I feel it paints an overly positive picture of Civ6. Yes, Civ6 offers you a number of different strategies, but a huge problem with Civ6 is that you often lock yourself into that strategy before you even start the game, namely at the time you pick which civilization you will play. Choose Russia? You'll all but need to play religious early and then merge into cultural. Choose Ethiopia? Well, same, basically. Choose Babylon or Korea? You know you'll have to focus on science. Choose Germany? Always go military and production. Etc. etc. Sure, there are some civs - a few? - that offer a more open approach to the game, but most of the unique features and districts very strongly shoehorn you in a specific direction. On the other hand, in Civ5, I felt like most civilizations could be taken in very different directions depending on which policy trees I chose to develop (and yes, I did use some extensive mods to make something that was not Tradition - Rationalism actually viable).
Well, to start off, I would certainly be disappointed to represent Civ VI in an overly positive light. I do think Civ VI is richer than Civ V in the sense that it engenders historical flavor more easily; however, it would be totally justified to look at the heaps of features and see them as incoherent. Civ V, especially in its final form, feels more focused and more rewarding in the end-game through ideology. There are those who prefer one strongly over the other, but I am of the opinion each does best what they alone do.
I think there are some good odds we are even saying the same thing here, but I may wrong. Yes, I agree that in Civ V most civilizations were generalists and could pursue various victories with ease. This is what I meant by calling them generic. As for Civ VI, yes, the game provides obvious victory paths for the vast majority of civilizations through comparative advantages. I suppose a good deal of fun follows from subverting or playing with these intended strategies, for instance, Russian cosmonauts. That said, in my experience, Civ VI also offers a number of leveling strategies in the form of faith, purchasing, production, and conquest that can lead to easy pivots.