So much tundra

Bkeela

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In almost every video I've watched, cities are settled with significant amounts of tundra within their vicinity. From what I'm used to playing Civ IV, tundra would only consist of small bands north and south. It wasn't hard to avoid tundra completely - I would only settle in tundra if I was desperate for a strategic resource, or to stop the AI getting a foothold.

But then I studied the minimap on one of the Civ VI videos, and it seemed to me that tundra composed around 50% of the map volume, with all the temperate and tropical regions squashed into the middle 50%.

This is concerns me, and I hope there are some fairly robust map options because I want far more temperate and tropical regions than tundra.
 
This is the Advance Setup for Civ V. I believe you could target this by changing the temperature and rainfall. I imagine that they would most likely include this feature into Civ VI since it was in Civ V but who knows.
 

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On the bright side, both Tundra and Desert are less punishing this time around since Districts and wonders erase terrain yields. Between that and trade routes, you can settle pretty much anywhere and turn it into a meaningful settlement.
 
Tundra was huge in CiV too, but you never had to worry about what the encampments up there were doing...
 
The previews I've looked at had proportional amounts of tundra in the north and south, just like existing Civ V generated maps do. Not an excess. And for once there will be a civ - Russia - who can put even that to good use.
 
Thundra is great for religious game with the right pathernon. You no longer need to work it to get the faith which is very nice.

And you know, land is power. Late game thundra is excellent for creating national parks.

It is a cold world after all.
 
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Tundra is horrible to work in this game, but great for converting worthless land into districts or wonders. Hills are OK mines, and deer infested woods are also ok. So a half tundra city isn't bad, and good for rolling back the fog and preventing barbarian spawns without having to invest in a standing border force.

- Russia - who can put even that to good use.
Honestly, this gets overstated. Russia makes tundra deer and mines slightly better. Blank tundra is still trash with the bonus.
 
Honestly, this gets overstated. Russia makes tundra deer and mines slightly better. Blank tundra is still trash with the bonus.
Wouldn't blank Russia!Tundra be slightly better than blank plains, actually? (Both get +1 food and +1 production, but Russia!Tundra also gets +1 faith as well)
 
Wouldn't blank Russia!Tundra be slightly better than blank plains, actually? (Both get +1 food and +1 production, but Russia!Tundra also gets +1 faith as well)
The developers seems to value production and faith the same and food is not valued much after you get better farms.
Russia blank thundra vs plain farm is probably around equal tiles to work depending how much you need food.

Russia thundra is somewhat better then a specialist. Two specialist can give +2 production +2 faith while 2 citizen working blank thundra give the same +2 food.
 
Can you even improve a flat Tundra tile in Civ6? If you can spam farm clusters you can probably get enough food, but if not I'd be worried about getting a decent amount of population for Districts and working tiles. Cities that are half Tundra and half Plains would probably be fine though, just need to put all your Districts on the Tundra side.

Not that it helps with food, but I guess there's also the option of planting Forests and then Lumber Mills but iirc that's not till around Modern era.
 
You should be able to grow wood upon it after you have the ability to grow woods. And with woods come the lumber mill.
 
Tundra is one thing I am extremely looking forward. Go out of some standard build order, rush Astrology, build Holy Site surrounded by 6 tiles of tundra. Obviously no idea how will that work out, but definitely something interesting. Not even speaking about Russia.
 
In almost every video I've watched, cities are settled with significant amounts of tundra within their vicinity. From what I'm used to playing Civ IV, tundra would only consist of small bands north and south. It wasn't hard to avoid tundra completely - I would only settle in tundra if I was desperate for a strategic resource, or to stop the AI getting a foothold..

While in Quill's Roman game he started close to Tundra, he didn't start near Tundra in either his Norway or Japan game.
 
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