So now we have a pretty complete game with the addition of GS and the game still remains incredibly easy to beat. First off, this has nothing to do with difficulty level. The AI behaves the same whether you play on easy or deity. All the difficulty level does is give them mega buffs. It does NOT change how the game plays against you.
The strategy that I have used since launch day is build between 4-6 bombers, some melee units and it's game over for the AI. This strat is still as relevant as ever in GS. The AI simply does nothing to counteract a bombing campaign. I was able to take every single one of my rivals cities with this method and did ONE of them build anti aircraft, defend themselves, try an offensive mission against me? No they did not. The game is still laughably PISS weak in this area and as far as I am concerned , it's simply unfinished/broken. So if a rival is running away with tech or culture, you know what to do. I guarantee you simply cannot lose.
Will they EVER fix this?
The strategy that I have used since launch day is build between 4-6 bombers, some melee units and it's game over for the AI. This strat is still as relevant as ever in GS. The AI simply does nothing to counteract a bombing campaign. I was able to take every single one of my rivals cities with this method and did ONE of them build anti aircraft, defend themselves, try an offensive mission against me? No they did not. The game is still laughably PISS weak in this area and as far as I am concerned , it's simply unfinished/broken. So if a rival is running away with tech or culture, you know what to do. I guarantee you simply cannot lose.
Will they EVER fix this?