I WON! I actually won a game!
Yay for Turtling and 0 Wars with the Kuriotates. Cultural for the win.
Now i'm having fun with the Sidar. I have... a desire.
Is it possible to allow "hidden nationality" units capture cities? Now hold your horses, and war elephants - becuase I'm not suggesting that capturing a city with one's own Hidden nationality unit should get YOU the city - nono. I'm wondering if it couldnt capture the city FOR the barbarians? Perhaps you have the sacrifice the hidden nationality unit in the process? This would be a great way to peck at neighbors. Perhaps after capturing a city and giving it over to the barbarians - it'd spawn barbarian units, like when you take over a unfriendly hut - and maybe that can represent the 'diminished population' from a capture - even though stealthy units accomplished the goal instead of an army. In this - making cities "go rogue" would be a stealth unit's (I'm looking at you Shadow) specialty. Perhaps give "new barbarian units" dependant on the cities previous "unhappiness" quotent. If the city had unhappy faces it gets more defenders - and thus stays rogue longer.
This would be a great way to allow for 'insurrections' to be more a part of the game.
I do know how broken it'd be if suddenly you could capture enemy cities without declaring war - hence why i'm advocating for a 'middle ground' approach to the concept.
Cheers,
-Qes
P.S. Is it me? Or is this thread becoming some sort of Journal de la Qes' adventures in Erebus? Meh.