True, the biggest problem I've seen is:
many mods have very good additions or changings, but only 1 or 2 in each mod is really good, would be great to see if some programing modders would work together to get the really good things into one mod, instead of spreading over 10 mods

btw there is a huge difference between real modding (reprogramming the core files) and light modding (only xml files) ^^
What I have seen in different mods so far, which would be good for "back to the roots", which needs programming:
Flag change after declararation of Independence (Implemented in AOD II I think)
Custom House (Custom house mod)
[not really back to the roots, but would be good, max Taxrate and Kings Tribute changing possibilty via xml file (seen in NBMod)]
Colonist with only yellow or red moving dot still be usable within colony (seen in phoenix mod)
What still should be reprogrammed:
Criminals should be teachable to get Servant status
Servants should be teachable to get free colonist status
Veteran Soldiers upgrade after declaration of Independence
Fountain of youth (now it is possible to add this goody with XML only, but you get the units not randomly and you get them where the goody was)
That would be all I think, if these things could be implemented all together into ONE mod, it would be fine, but modders are acting alone right now.
What I suggest:
modders who can program the Gamecoredll.dll files should get the programable things together into one mod (no xml modding) so a real Colonization 1 BASE would exist. Than anybody could use the mod as a basis for his xml file editing
