The Tyrant
Prince
- Joined
- Mar 1, 2006
- Messages
- 445
Older than Dirt: Cool. That's good information to know. I've used spies in barb cities before, but I hadn't tracked them closely like you did. Interesting stuff.
Weltenbrand: I've played that map four times now, and finally got a domination win in 2031. How in the world did you get domination 80 years before that? I thought I was going as fast as possible toward the goal, but I couldn't touch your time.
Granted, I've never played a Diety level game before. Thank goodness my first was solo vs. the barbs instead of against AIs that could have outteched me.
The first time through I found out what having five cities early on will do to your economy. Ugh! It wasn't until my third time playing that map that I realized Great People are key to keeping a strong, growing economy in that game. Oh, and now I know why you chose Montezuma. Good call.
Even properly using wonders and Great People, it was still difficult to expand before State Property. I had to use path denial to expand. Without it, I couldn't keep enough units to properly defend both the cities and improvements. I'm wondering what I could have done differently. Could you share the strategies you used for that game?
And I'm sure someone will ask, so I'll explain what Path Denial is. It is an exploit (known for quite a while) that takes advantage of the way the game's pathfinding algorithm works. If you seal off an area with an unbroken line of troops then the AI can't find a path to any point on the other side of the line. The line cannot leave any openings whatsoever. One little diagonal where they could slip through and all the paths will go through that tile.
What I did was build my economy to the point where I could afford to support enough units, then sealed off an area NW of the capital so that my settlers and workers could move freely in that area. The barbs couldn't find a way to my cities and just wandered around the countryside. Every once in a while one would wander near my thin green line, but even then they usually turned around and headed the other way. Rarely, one would throw himself against my fortified units, but most of the time the line itself just messed with the AI's pathfinding algorithm so much that I was left alone. Without this exploit, expanding was impossible for me on that map.
Weltenbrand: I've played that map four times now, and finally got a domination win in 2031. How in the world did you get domination 80 years before that? I thought I was going as fast as possible toward the goal, but I couldn't touch your time.
Granted, I've never played a Diety level game before. Thank goodness my first was solo vs. the barbs instead of against AIs that could have outteched me.

The first time through I found out what having five cities early on will do to your economy. Ugh! It wasn't until my third time playing that map that I realized Great People are key to keeping a strong, growing economy in that game. Oh, and now I know why you chose Montezuma. Good call.
Even properly using wonders and Great People, it was still difficult to expand before State Property. I had to use path denial to expand. Without it, I couldn't keep enough units to properly defend both the cities and improvements. I'm wondering what I could have done differently. Could you share the strategies you used for that game?
And I'm sure someone will ask, so I'll explain what Path Denial is. It is an exploit (known for quite a while) that takes advantage of the way the game's pathfinding algorithm works. If you seal off an area with an unbroken line of troops then the AI can't find a path to any point on the other side of the line. The line cannot leave any openings whatsoever. One little diagonal where they could slip through and all the paths will go through that tile.
What I did was build my economy to the point where I could afford to support enough units, then sealed off an area NW of the capital so that my settlers and workers could move freely in that area. The barbs couldn't find a way to my cities and just wandered around the countryside. Every once in a while one would wander near my thin green line, but even then they usually turned around and headed the other way. Rarely, one would throw himself against my fortified units, but most of the time the line itself just messed with the AI's pathfinding algorithm so much that I was left alone. Without this exploit, expanding was impossible for me on that map.