DanF5771
Emperor
- Joined
- Feb 21, 2008
- Messages
- 1,194
Well the PROBLEM is that workers ruin your plans of a national park. So if we can avoid changing such a game mechanic that would be desirable. The least intrusive fix (I think) is to make it possible to pillage your own roads. But you said something about exploits? I didn't quite follow. What's exploitable about removing your own recourses? I think I know what you mean, but I don't quite see how that can be classified as an exploit. And do you really think that is why Firaxis hasn't enabled it?
In what ways do roads ruin your plans for the NP when they have no effect on preserve enhanced forest spread? Would you rather have your automated workers continually build roads which you can pillage the next turn?
With the above suggested modification of the spread code, these roads would only decrease the natural spread before Scientific Method (forest preserve) which occurs rarely. My usual management of my NP-city involves having the non-forested tiles improved anyway (mostly Workshops for good production) until ScM and then clear those tiles so that the forests can spread. And of course no roads/railroads at all!
An exploit would work like this:
You have a roaded Copper mine in your BFC and build a Buddhist Stupa (+100% for Copper) until one turn of completion. Then you whip one pop so that the Stupa has something like 359/300 hammers (no other modifiers like OR or forge). Now two cases:
1. you don't pillage the road under the mine:
59 overflow hammers will be reduced according to the effective multiplier of the last build and scaled down to 29 hammers for the next build.
2. you pillage the road under the mine (mine stays intact with all its good hammers, but you lose Copper):
Overflow will not be reduced for next build, so 1 pop = 60 base hammers!
You have 2 workers rebuild the road the next turn to regain availability of Copper.
OFC you can pillage the mine itself to get the same effect, but you would lose the hammers of that mine for this turn and need more workers to rebuild (even more for Quarries and Oil Wells), so pillaging roads makes this much easier.
This is what I remember from threads about hammer overflow tricks, I think back then it was even more usefull as chopping forests was giving directly modified hammers, but I may also be wrong on this whole thing...
This is related to the protective walls with stone trick, only that you don't do it for the cash but for the hammers.