I still wonder what your response to having no collateral ability for amphibious assaults is. If your answer is "take a city first and rebase bombers" then ok, that kinda sucks for casualties but it is what it is. And as I said earlier, you can certainly bring more carriers to weaken defenders, again with casualties if the enemy has an airforce / sams.
What about earlier amphibious assaults tho that I would have used trebs or cats with? I just don't want to see the deminishment of amphibious assaults go Too far.
Is the removal of siege ability to attack amph an indication that
amphibious attacks should not have Any collateral damage at all?
I never played better AI pre-BTS, so when BTS came out and the AI started doing amphibious assaults, I loved it. Granted they often times would not use their siege at the correct moment, but I have also had them use siege effective before using the rest of their invasion force sometimes. With no collateral, and the AI not being particularly good at dropping culture defenses before the assault,
should the AI continue these assaults as they do currently?
On a related note, why doesn't the AI use their escort ships to bombard before the amph assault? Is this something that could be added to the AI's ability?
Once again, if this is indeed the intention for balance purposes then so be it, but I would like some clarification on it from the devs, not that we will get that lol. Considering they couldnt even finish / make the changes work correctly I'm not holding my breath. Don't get me wrong, I'm an avid civ fan since civ1 but the civ4 patches of late have been pretty damn sad.
In closing, I will concede the point if everyone feels this is best. I will just build more artillery for stack busting defense, and use other means to soften up defenders for tanks. Suicide tanks ftw
edit: if you can't tell, I enjoy water maps, and upgrading to amphibious mech infantry with city raider =P