Kaytie,
Sure enough, generally having options is good. But in designing a strategy game, what you generally want is to have options that are approximately equally good and viable. To make an extreme example: say you could build Chariots in the Modern Age. It'd be an option, but not something you would ever want to do just because it's useless. Barrage Tanks have the opposite problem. If you want collateral damage, promoting some Tanks with Barrage is just much better than anything else. Artillery is slow and Mobile Artillery is weak in direct combat - so you can promote Tanks with Barrage and use all-Tank armies with air support, whereas one of the goals in Civ4 is to try and encourage the use of combined arms.
Well I dont think all choices can or should be equal otherwise it would make for a very boring game. Some choices will ALWAYS be better than others. That doesnt make the better choice over powered or game breaking though. I mean a few CR3 sword would be a better choice for attacking a city on a hill with walls defended by a CG2 archer than choosing a few combat3 archers.
I dont think it means CR promotions should be dropped or that they should be modified so the exact same odds would result no matter which choice was made to make them equal Nor do I think it means combat promoted archers should be prevented from attacking a city if a playing has swords available in order to encourage them to make the better choice.
For example, that is why the Chariot attack bonus against Axemen was added in Warlords. Before that, Chariots weren't used enough and early armies would consist of exclusively Axemen too often. I feel this is somewhat similar.
I dont think making armies of nothing but barrage promoted tanks in industrial era is or was exactly the same in terms of effectiveness as spamming only axes in pre warlords games. But even if they were I think there is a BIG difference between making a counter to strategy as in giving chariots a bonus versus axes to say changing rules so you CANT attack with axes unles you have at least 1 spear for every two axes in your army.
With one you still have the choice to go all axes if you want or to add spears if you want to be 100% safe and with the other the choice would have been taken away.
And Bombers can go anywhere, almost. The most important thing is to capture the first enemy city. After that, you can send 4 Bombers there and you'll have good air coverage that grows quickly as you capture more cities.
Oh I use bombers at times. I mean I LOVE tanks but for various reasons doing course of game if it gets to industrial and beyond there are times when I use other units for various reasons some just for preference and taste and fun factor and some because in that particular situation I felt tanks werent best units for the job.
I have never felt going all barrage tanks would be the best or only or even easiest way to go. I do feel they are better choices than others at times. Sometimes bombers cant get there sometimes , sometimes there are too many fighters or other anit air, sometimes I just plain would rather use tanks and having them barrage equipped makes them handier for it

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In fact I will even submit that it is quite possible to win just as fast and just as effectively to win an industrial age war without ever building a SINGLE tank, much less a ton of barrage tanks. However to me that is not as much fun which goes back to the personal taste issue. The fact that it is viable to do so without em and some players even prefer to do so without em isnt a reason to say NOONE should. And the fact that some players may choose to play that way really doesnt or shouldnt take away from the fun of people who choose another way.
I definitely see your point, though. It's just that after giving it some thought now I believe that removing Barrage from armored units would be better game design, and apparently most agree to that. In any case, if I do it for this update, you can just not use that particular change if you really don't like it
Well like I said before I have NOOO clue about modding so wouldnt even know where to begin to edit your patch to remove a change I would have preferred not to have been made. And like I mentioned before it is more than just allowing barrage promos available for armored units it would also mean doing something so that they would also be effective again. Whether that means modding the armored units themselves or completely overhauling how barrage now works I have no idea and in time it would take me to learn how to even BEGIN to do something like that civ 10 would be out
Here is what I have read so far about the reasons AGANST barrage being allowed.
1) They are overpowered.
My answer to that is I dont thinks so. I mean any game I have won, not having barrage tanks would not have meant I would have ended up losing. And anyone who has seen summaries of my games in threads like nobles club now that even with barrage tanks I lose PLENTY of games

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Barrage tanks do not allow players to play successfully at higher difficulties than they normally would or help cover bad strategy or game play they some claim units like praetorians or traits like financial do.
In terms of like victory or defeat or how high a score you would get or how high a difficulty you could play having or not having barrage tanks do not impact the game at all.
Now maybe in a battle to take a city a barrage tank would do a better job that say combat 1infantry but that doesnt make em overpowered I mean a infantry that used to be a CR3 mace would also do a better job that doesnt mean upgrades shouldnt be allowed. Nor does it mean a barrage tank will ALWAYS do a better job.
There ARE situations where even combat promoted infantry would be the stronger choice . And the fact that there are situations that even barrage tanks cant handle as well as other units shows they are far from overpowered
2) It is unrealistic.
My very first answer to that is hey this a game where you use production to build rock n roll hehe

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My more serious answer is I like the game to be realistic too. And I dont see what is unrealistic about tanks doing col dam. I admit I am NO munitions expert but I will bet ya a nickel if a guy standing say 10 feet next to you gets hit with a tank shell you would be damaged a lil bit too

. The realism argument would also mean chok ko nus shouldnt be given col dam either. I mean if an exploding tank shell shouldnt do it realistically neither should a crossbow right?
3) Not allowing barrage armored tanks encourages combined arms.
My answer is this argument might be valid IF tanks were so overpowered you could get away with building ONLY barrage tanks. But counter units like anti tanks. And units like bombers and fighters and helicopters strafing and attacking them even before they get to their destination and even other tanks all encourage combined arms.
4) A more specific argument to number 3. Eliminating barrage would encourage use of less used units like mobile artillery.
My answer is moblie artillery isnt used as much NOT because of barrage tanks but because they come pretty much at end of tech tree. I mean you can get ICBMs before you can get mobile artillery.
If anything if I am in late modern age and want fast attacking war I use combo of stealth bombers for the col damage, copters to empty the cities then mechs to take and hold em. Thats a MUCH faster paced attack combo than mobile artillery and much more quickly available. And thats if I just dont decide to just nuke em and then move in hehe

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Actually the ONE unit I think the change MIGHT encouraged a little more would be the aircraft carrier. But I disagree as this being the way to encourage it. I mean I dont use carriers much solely for the reason they are SOOOOO sucky. I mean they cant carry bomber and they can only carry 3 fighters? That means you need 3 carriers full of fighters to take out a city with full compliment of its own fighters guarding it and thats assuming each fighter wins so the defenders dont fight anymore before you can even BEGIN to damage the other city defenders which would mean at least a couple more extra carriers for that and THAT is assuming their or NO other units capable of intercepting aircraft in the city. I
mean talk about micromanagement headache. I dont know about you but I would just rather land artillery along with other land units and take city that way instead of messing with carriers and fighter like that.
Which brings me to this point. Often it seems a game and not JUST Firaxis will do something like notice lots players tend to choose playing a certain way when they for whatever reason would rather they play another way. And time and time again they way they encourage play in the direction they prfer is to make playing any other way impossible or at least unfun instead of doing something to make their way more desirable.
I mean if Firaxis wants me to be encouraged to use units like mobile artillery or aircraft carriers more make mobile artillery come earlier, make aircraft carriers have a higher capacity or allow them to carry bombers or something so I would WANT to use em.
If Firaxis wants me to have fun using those units , again make em so they are actually more desirable to use and NOT because other choices are taken away and I have NO choice but to use em.
And since I DO agree that scope of unofficial patch SHOULDNT be a mod, something like moving units down tech tree or changing carriers should wait to when/if Firaxis decides to do it in an official patch. So until then I would just rather go back to having choice of barage tanks as substitute.
This brings me to argument 5 and my answer to it.
5) This is a patch NOT a mod and allowing barage would go into realm of mod.
My answer--barrage tanks have been around since original game, 2 expansions, and every ptach for them up till now. So it is not like saying there should be barrage capable tanks is like saying the patch should add something totally new, unheard of and out of the blue like flying saucers with death rays or something.
Also I would agree it would approach mod status if it radically changed how tanks could be used. But again it is not like it is making tanks able to go on water or intercept aircraft.
A non barrage tank is mostly ideal for attacking cities and attacking other units in the field as long as said city or units dont have antitank counters.. And in a pinch if necessary they can also be used to defend cities once taken. Not the IDEAL for that but handy to do so until better city defenders can move in as long as they not attacked with anti tank units such as anti-tanks, copters or other tanks.
Barrage capable tanks are best suited for attacking cities and units in open field they can do so more effectively than non barrage tanks, true but NOT overpoweringly so. And in a pinch they can hold cities taken, Again not IDEAL choice for that but can handle it long enough until better garrison units arrive as long as they are not attacked by anti-tanks, copters or other tanks.
So the change back isnt HUGE and I definitely dont think it approaches mod status.
But it is a change back and that brings me to next argument.
6)Firaxis INTENDED for tanks to no longer do col dam and who are we to change it back.?
My answer, will I dont have any mind reading powers so personally I have NO idea what Firaxis intended Best I can do is just guess. Some mention someone named axel or alex as saying that is way to go and I gues he is one of the developers or connected with firaxis somehow since they say his saying that shows their intent.
But even if Sid himself came down in form of burning bush saying this is what we intended uh so what?
Changes have been made in unofficial patches before that at the time may have gone against what firaxis intended
For example the glance screen. I think it very clear firaxis intended for, in their own word the ugly glance screen to be removed from the game. But despite this every unofficial patch since it was removed puts it back and most agree with that change even though it is very clearly NOT what firaxis intended
Another example would be in solvers first unofficial patch before BHs. At that time overseas maintence costs and effect of inflation on costs of corps were HUGE. Now it was obvious firaxis INTENDED for those costs to be higher but it was arguable at the time on whether they intended for them to be THAT high and in end it was decided whether it was intended or not the costs were just TOO high for game to be fun so changes were made that made em lower.
In fact sometimes when unofficial patch goes against what firaxis intended it can be enough for them to say "hey yeah that is better than way we made it" an example of that can be how spies no longer damage a town down to nothing in one sabatage but instead it just lowers it one level at a time.
So JUST saying its what firaxis intended isnt a valid argument all by itself. Other factors like does the change make game more fun or not are to me more important.
7) Its solvers patch and he can do as he pleases and if you dont like it go make your own patch.
My answer-- I dont have one since it is true, Its his patch and nobody can make him do anything if he decides barrage is out in his patch then it out.
But to his credit he does invite other people to express their opinions and thats what I have done. Especially since I have been on this target he has been saying things like this is what I am leaning towards NOT this is final decision and thats that so shut up about it.
So thats what I have been doing. And since for all I know about coding and computers this is done with killing chickens over pentagrams and black candles and nooo way I can mod it myself, I am arguing as persuasively and hopefully as politely as I can.
But I am thinking if I havent made an impact yet I never will so I will drop this topic now and accept whichever way solver ends up deciding.
Not that I wont bring up other issues as long as solver says he is open to opinions and suggestions on what should be done for unofficial patch so I wont be shut up completely. I like giving my opinion hehe
Kaytie