Pazyryk
Deity
- Joined
- Jun 13, 2008
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Some folks like having the whole map revealed very early (say turn 150) and some even want the whole map revealed at the beginning. If you are one of those folks, youre going to hate this entire post.
For me, exploration is the most fun aspect of the game. I quickly loose interest when this phase is over, which is all too soon in my opinion. Also, I know it is kind of stupid to mention realism in a fantasy game, but the fact is that the much of real world remained a mystery (from any one civ's point of view) until very recent history. In Civ4 (and FFH and Wildmana) we have:
Here are some of the problems (starting with the worst, in my opinion) that lead to premature termination of the discovery/exploration phase of the game:
For all those who don't like exploration, maybe there should be an option to reveal the whole map at the beginning.
For me, exploration is the most fun aspect of the game. I quickly loose interest when this phase is over, which is all too soon in my opinion. Also, I know it is kind of stupid to mention realism in a fantasy game, but the fact is that the much of real world remained a mystery (from any one civ's point of view) until very recent history. In Civ4 (and FFH and Wildmana) we have:
- Whole large continents or interconnected continents circumnavigated by little boats. I mean really!
imagine if a pharaoh of Egypt put out two little reed boats, one reaches the Atlantic and takes a left, the other a right, and they meet again at the Bearing Straight after circumnavigating all of Africa, Eurasia and the Americas (OK, maybe only Africa and Eurasia if your map doesn't have a sea bridge to America).
- Columbus reaches the New World. He is initially confused about the place, thinking it is India, but then offers to trade maps with the local natives (these pathetic primitives dont even have Agriculture!) and wham!, no need for any further effort and no need for all that confusion about whether California was an island or not.
Here are some of the problems (starting with the worst, in my opinion) that lead to premature termination of the discovery/exploration phase of the game:
- Map Trading. All that hard work balancing animals and barbs (which is most excellently balanced in Wildmana) is pointless when you dont have to explore anyway. Its not at all realistic (see my Columbus example above
or just ask yourself: Did Greeks or Romans have Cartography? If so, why did they not have complete maps of Eurasia and Africa?). But this is not my concern here. What happens in a game is that once several civs get Cartography, then all AIs trade maps amongst themselves so that everyone has exactly the same knowledge, at least within a continent. I only need to trade some pathetic little tech to some pathetic little civ to gain this knowledge. Its like an instant reveal map button that is almost free (or picked up as change in a tech exchange). Things that are free are not valued. Suggestion: remove map trading or move it to Astronomy. You might say Optics, but then you just create my Columbus scenario above (basically, premature completion of the Age of Discovery about 5 turns after making the first caravel).
- Explorer. These are just too effective and too early. Yes, sometimes they get eaten by those pesky lizards. But with some care and luck (and that exploit where you pick skeleton crew and then longshorman) you can circumnavigate your home continent. Id say I'm successful at circumnavigating my home continent in well over 50% of my games with just 2 explorers. Suggestions: delete this unit and change fishing boats to 1 movement. (I know a lot of folks hate the idea of fishing boats exploring and have suggested some kind of hard mechanic to prevent this. I don't agree. I don't see any reason at all, based in lore or realism, why they shouldn't be able to explore. But they should suck at it, which my 1 movement should ensure.)
- Other naval exploration. More hazards needed both on coasts and at sea (I have high hopes for the Deep Ocean coming in 8.21). Galleys and caravels should be at constant risk, less so for galleons, frigates, and even less for queen-of-the-lines. You should need Astronomy and Iron for really safe travel.
- Birds. These would have been first on my list except for the recent fix (cant re-base to non-team cities; thank you Selphi!). However, they still act as an important map revealer that is a little too early. Also, hunters are pretty powerful and well-balanced without hawks. Suggestion: move hawks to Animal Mastery. (I think this is a better fix than trying to tweak visibility, etc. I like hawks, but I think advanced cartographer birds should come later down the recon line.)
- Early scouts and safe time. Just some tweaking of the safe time needed. In general, I think exploring on land in Wildmana (after this safe time) is just about perfectly balanced. Its darn hard, as it should be. Regarding the safe time that happens at the beginning of the game, Ive kind of learned to depend on this as a crutch. I always make a 2nd scout as my first production, knowing I will have a little while to explore with perfect safety. I guess my only objection is that I can almost always map a major portion of the continent during this time, and sometimes (maybe 50%) get all the way to the other side of a very large continent. (Should an early scout from Greece have a 50% chance to reach the east coast of China? I dont know. But Erebus doesnt seem very dangerous by comparison.) Suggestions: I wish the transition from safe time to full on crazy dangerous started a little earlier and was a little less sudden it feels a little arbitrary and a little too reliable. In general, more hazards (animals, etc.) that stay (usually) outside of cultural borders (I dont particularly want more hoards attacking in my culture borders).
For all those who don't like exploration, maybe there should be an option to reveal the whole map at the beginning.