I started playing on Immortal and after some initial success (won my first two as Inca and Celts and another as Germany later) I have lost a number of games in a row. I'm trying to get better and I find I have a lot of questions about how I should play so I was hoping I could poll others that play Immortal+ and get a better idea about some of these things:
1) How much do you tailor the map to your Civ and planned victory condition when playing a normal/serious game? I've started increasing map size and decreasing the number of AI Civs/CSs when I plan to go wide because otherwise there simply isn't room for more than 3-4 cities before you are pushing into borders. I'll also make sure my map has water/islands when playing a civ like Polynesia or Carthage and would pick Pangaea for a ground based militaristic civ like Germany. But so far I havent gone beyond these tweaks- I dont play around with raging barbarians for civs like Germany or Aztec, I dont disable certain victory conditions that I dont plan to pursue, and I dont play around with age/sea level/etc to get certain types of terrain. Are these things necessary in order to expect to win more than every now and then?
2) How many times will you restart on turn 0 in order to get a good start location? What are your criteria before youll decide to play and not restart? I used to never restart but now that Im losing a lot more I wonder if I am sometimes playing games that I am at too heavy of a disadvantage in. I know things like having a plantation lux located in marsh are bad because you have to ping-pong between techs to get to it which can seriously slow you down. Does that situation call for an immediate restart? Is there a certain threshold for food or production tiles? At least 2 unique luxs nearby? What is your personal criteria?
3) Are there situations that will lead you to just restart a game youre ~30 turns into? Like scouting to find that youre between the Huns and Mongols? Thus far Ive been just trying no matter what until it becomes exceedingly clear I will lose (and even then I sometimes keep playing just because) but I wonder if that is sort of a waste of time.
4) How much do you use some of the tricks in civ? I rarely steal workers from CS or AI civs in the early game because it seems somewhat gimmicky to me, especially if my plan was to play a tall/peaceful science or culture game (though if Im the Huns/Mongols/etc then Im totally fine with doing so since it fits their persona). I never do the lump sum of gold for lux then DoW trick as I see that as a no-consequence exploit. I have traded my lux for an AIs lump sum of gold when I know they might DoW me as I assume the AI takes that kind of thing into account when it decides to DoW (but is that really the case?).
5) Do you have benchmarks for science, culture, population size, # of cities, etc depending on your victory condition? If youre going for a science vic is there a number of beakers you plan to have by turn 100, 200, etc? Same for culture? What amount of science do you want in other victory condition games on a per turn basis?
6) How necessary is it to conquer nearby civs when not going for a domination victory? Whenever I am going tall I typically plan to play relatively peaceful, mostly just defending myself when I am DoWd. Is it necessary to plan to not only defend but to then conquer no matter the victory condition? Are puppets just too valuable?
7) How much will you vary from the normal 6-8 CBs and 2 melee setup if the civ you are playing has UU in that era? I just played as Rome and may have put myself at a disadvantage because I wanted to see how effective legions and their catapult replacements were. Im now playing as India and planned to spam war elephants as a replacement for the CBs but obviously I will miss out when they arent upgraded into XBows.
8) How much do you even bother with religion anymore? Ive found that my faith generation just doesnt keep up unless I get gold/silver or wine/incense luxs or something like desert folklore as a pantheon. Do you usually decide if youll bother with a religion once you see your start location or will you build an initial early shrine no matter what and try?
Sorry for the long post!
1) How much do you tailor the map to your Civ and planned victory condition when playing a normal/serious game? I've started increasing map size and decreasing the number of AI Civs/CSs when I plan to go wide because otherwise there simply isn't room for more than 3-4 cities before you are pushing into borders. I'll also make sure my map has water/islands when playing a civ like Polynesia or Carthage and would pick Pangaea for a ground based militaristic civ like Germany. But so far I havent gone beyond these tweaks- I dont play around with raging barbarians for civs like Germany or Aztec, I dont disable certain victory conditions that I dont plan to pursue, and I dont play around with age/sea level/etc to get certain types of terrain. Are these things necessary in order to expect to win more than every now and then?
2) How many times will you restart on turn 0 in order to get a good start location? What are your criteria before youll decide to play and not restart? I used to never restart but now that Im losing a lot more I wonder if I am sometimes playing games that I am at too heavy of a disadvantage in. I know things like having a plantation lux located in marsh are bad because you have to ping-pong between techs to get to it which can seriously slow you down. Does that situation call for an immediate restart? Is there a certain threshold for food or production tiles? At least 2 unique luxs nearby? What is your personal criteria?
3) Are there situations that will lead you to just restart a game youre ~30 turns into? Like scouting to find that youre between the Huns and Mongols? Thus far Ive been just trying no matter what until it becomes exceedingly clear I will lose (and even then I sometimes keep playing just because) but I wonder if that is sort of a waste of time.
4) How much do you use some of the tricks in civ? I rarely steal workers from CS or AI civs in the early game because it seems somewhat gimmicky to me, especially if my plan was to play a tall/peaceful science or culture game (though if Im the Huns/Mongols/etc then Im totally fine with doing so since it fits their persona). I never do the lump sum of gold for lux then DoW trick as I see that as a no-consequence exploit. I have traded my lux for an AIs lump sum of gold when I know they might DoW me as I assume the AI takes that kind of thing into account when it decides to DoW (but is that really the case?).
5) Do you have benchmarks for science, culture, population size, # of cities, etc depending on your victory condition? If youre going for a science vic is there a number of beakers you plan to have by turn 100, 200, etc? Same for culture? What amount of science do you want in other victory condition games on a per turn basis?
6) How necessary is it to conquer nearby civs when not going for a domination victory? Whenever I am going tall I typically plan to play relatively peaceful, mostly just defending myself when I am DoWd. Is it necessary to plan to not only defend but to then conquer no matter the victory condition? Are puppets just too valuable?
7) How much will you vary from the normal 6-8 CBs and 2 melee setup if the civ you are playing has UU in that era? I just played as Rome and may have put myself at a disadvantage because I wanted to see how effective legions and their catapult replacements were. Im now playing as India and planned to spam war elephants as a replacement for the CBs but obviously I will miss out when they arent upgraded into XBows.
8) How much do you even bother with religion anymore? Ive found that my faith generation just doesnt keep up unless I get gold/silver or wine/incense luxs or something like desert folklore as a pantheon. Do you usually decide if youll bother with a religion once you see your start location or will you build an initial early shrine no matter what and try?
Sorry for the long post!