Does anybody know if gaining experience is capped when fighting barbarians, like in Civ5?
Ah, well, that will have to be changed with a mod.The first level comes normally. After that you get one xp.
Does anybody know if gaining experience is capped when fighting barbarians, like in Civ5?
Ah, well, that will have to be changed with a mod.The first level comes normally. After that you get one xp.
only in the modern era or so. During most of the human history such actions were mere parts of the war.I would say attacking unprotected civilians should result in a negative diplomatic modifier because it is a war crime. That would create at least some counterbalance.
Sounds good. And you should be able to return the captured unit to avoid diplomatic repercussions. But when you do, the settler should revert to being population.only in the modern era or so. During most of the human history such actions were mere parts of the war.
I would say, turning captured guy into a worker is totally fine because it represents enslaving a unit, and what do you do with slaves? you put them to work.
only in the modern era or so. During most of the human history such actions were mere parts of the war.
I would say, turning captured guy into a worker is totally fine because it represents enslaving a unit, and what do you do with slaves? you put them to work.
only in the modern era or so. During most of the human history such actions were mere parts of the war.
I would say, turning captured guy into a worker is totally fine because it represents enslaving a unit, and what do you do with slaves? you put them to work.
I would say attacking unprotected civilians should result in a negative diplomatic modifier because it is a war crime. That would create at least some counterbalance.
Couldn't have described it better myself.the abyss of "Ideas and Suggestions" subforum
So I watched a lot of streams and i am not happy about the new diplomacy mechanics especially the warmonger penalty. I thinx its a step backwards from brave new world.
in brave new world they made a warmonger penalty for declaring war verry little and taking cities high. This actually made sence.
however it seems in civ 5 declaring war gives you a huge penalty but if you are atacked and take cities you dont get a penalty.
This is the old mechanic of civ 5 vanilla where you had to trick the AI to declar war on you so you can take all their cities and peace out and no penalties... This was changed at brave new world where you actually got a major penalty if you capture city regardless if you started the war or not.
It's not like this. You have high penalties for surprise wars. Formal wars and, especially, wars with Casus Belli have much less warmonger penalty. Conquering cities may have not so high penalty, but keeping or razing them does.So I watched a lot of streams and i am not happy about the new diplomacy mechanics especially the warmonger penalty. I thinx its a step backwards from brave new world.
in brave new world they made a warmonger penalty for declaring war verry little and taking cities high. This actually made sence.
however it seems in civ 5 declaring war gives you a huge penalty but if you are atacked and take cities you dont get a penalty.
This is the old mechanic of civ 5 vanilla where you had to trick the AI to declar war on you so you can take all their cities and peace out and no penalties... This was changed at brave new world where you actually got a major penalty if you capture city regardless if you started the war or not.
It's not like this. You have high penalties for surprise wars. Formal wars and, especially, wars with Casus Belli have much less warmonger penalty. Conquering cities may have not so high penalty, but keeping or razing them does.
what do you mean by keeping them? Olso i noticed that a occupied city doesn't grow how do you make it grow again?
The city has half production (and probably doesn't grow) until you first declare peace. During the negotiations you could return city to previous owner, keep it or make previous owner agree the city is now yours. If you just keep city, you're considered an occupant.what do you mean by keeping them? Olso i noticed that a occupied city doesn't grow how do you make it grow again?
The city has half production (and probably doesn't grow) until you first declare peace. During the negotiations you could return city to previous owner, keep it or make previous owner agree the city is now yours. If you just keep city, you're considered an occupant.
Yes, if I understand correctly, cede means giving rights to the conqueror.So Cede gives up all rights to the city, and return gives it back to the owner, and if neither is in the peace deal, it remain "occupied"? Is that right?
I don't know. Probably not.Are ceded cities eligible for the reconquest cassus belli?