Craig_Sutter
Deity
I've added some religious based buildings to the mod as follows, as well as some others... what do you think?
Berserker Hall... requires Mythology and a Sacred Site and religion=Pagan. Gives +1 influence, +2 gold, -25% war weariness. Allows production of Berserker in city.
Berserker... requires Mythology and Iron Working , Iron and Berserker Hall, and religion=Pagan. National Unit (8 allowed), melee unit, 5 Str, +100% attack (not defense) vrs melee units except spear/pike, no defensive benefit from terrain, no Military maintenance cost. Note it is a Swordsman and Axeman upgrade so you will not be able to build these units in a city with Berserker Hall until the 8 unit limit is reached.
Ghazi Fraternity... requires Pilgrimage and an Islamic Monastery and religion=Islam. Gives +1 influence, +2 gold, -25% war weariness. Allows production of Ghazi Warrior in city.
Ghazi Warrior... requires Pilgrimage and Stirrup, Horse and Ghazi Fraternity, and religion=Islam. National Unit (8 allowed), mounted unit, 10 Str, -50% combat vrs mounted units, +30% defense brs knights/heavy cavalry (not attack), no defensive benefit from terrain, +25% withdraw, -20% city attack, no Military maintenance cost. Note it is a horse archer upgrade so you will not be able to build these units in a city with Ghazi Fraternity until the 8 unit limit is reached.
Crusader Chapterhouse... requires monastic Orders and a Catholic Monastery and religion=Catholicism. Gives +1 influence, +2 gold, -25% war weariness. Allows production of Crusader Foot Knights in city.
Crusader Foot Knight... requires Monastic Orders and Jurisprudence, Horse, Iron and Crusader Chapterhouse, and religion=Catholicism. National Unit (8 allowed), melee unit, 9 Str, -25% city defense, +75% city attack, no Military maintenance cost. Note it is a Foot Knight upgrade so you will not be able to build these units in a city with Crusader Chapterhouse until the 8 unit limit is reached.
Pedia entries are added.
I've also changed Noble Houses name to College of Heralds, changed Town Hall so the AI builds it (as per previous post), allowed horses to spawn in Floodplains, fiddled with some of the flavors for some buildings and techs for more balanced tech research/building plans.
You should install the graphics hot fix before adding mine...
It is here:
http://forums.civfanatics.com/showthread.php?t=228910
And my changes are attached. Unzip the files inside the mod folder... about 10 files will be overwritten. I've tested these exhaustively so they should work... let me know if there's a problem.
Couple of notes... I used barracks graphics for all of the buildings. I did not change the plot system file for these as I'm not capable... tried but failed, so the buildings won't show up on map.
Used swordsman graphics for berserker, arab horseman for ghazi, and knight of the order for crusader.
Anyhow, here's the download:
Berserker Hall... requires Mythology and a Sacred Site and religion=Pagan. Gives +1 influence, +2 gold, -25% war weariness. Allows production of Berserker in city.
Berserker... requires Mythology and Iron Working , Iron and Berserker Hall, and religion=Pagan. National Unit (8 allowed), melee unit, 5 Str, +100% attack (not defense) vrs melee units except spear/pike, no defensive benefit from terrain, no Military maintenance cost. Note it is a Swordsman and Axeman upgrade so you will not be able to build these units in a city with Berserker Hall until the 8 unit limit is reached.
Ghazi Fraternity... requires Pilgrimage and an Islamic Monastery and religion=Islam. Gives +1 influence, +2 gold, -25% war weariness. Allows production of Ghazi Warrior in city.
Ghazi Warrior... requires Pilgrimage and Stirrup, Horse and Ghazi Fraternity, and religion=Islam. National Unit (8 allowed), mounted unit, 10 Str, -50% combat vrs mounted units, +30% defense brs knights/heavy cavalry (not attack), no defensive benefit from terrain, +25% withdraw, -20% city attack, no Military maintenance cost. Note it is a horse archer upgrade so you will not be able to build these units in a city with Ghazi Fraternity until the 8 unit limit is reached.
Crusader Chapterhouse... requires monastic Orders and a Catholic Monastery and religion=Catholicism. Gives +1 influence, +2 gold, -25% war weariness. Allows production of Crusader Foot Knights in city.
Crusader Foot Knight... requires Monastic Orders and Jurisprudence, Horse, Iron and Crusader Chapterhouse, and religion=Catholicism. National Unit (8 allowed), melee unit, 9 Str, -25% city defense, +75% city attack, no Military maintenance cost. Note it is a Foot Knight upgrade so you will not be able to build these units in a city with Crusader Chapterhouse until the 8 unit limit is reached.
Pedia entries are added.
I've also changed Noble Houses name to College of Heralds, changed Town Hall so the AI builds it (as per previous post), allowed horses to spawn in Floodplains, fiddled with some of the flavors for some buildings and techs for more balanced tech research/building plans.
You should install the graphics hot fix before adding mine...
It is here:
http://forums.civfanatics.com/showthread.php?t=228910
And my changes are attached. Unzip the files inside the mod folder... about 10 files will be overwritten. I've tested these exhaustively so they should work... let me know if there's a problem.
Couple of notes... I used barracks graphics for all of the buildings. I did not change the plot system file for these as I'm not capable... tried but failed, so the buildings won't show up on map.
Used swordsman graphics for berserker, arab horseman for ghazi, and knight of the order for crusader.
Anyhow, here's the download: